egoist_

Spain
On FACEIT since 2020 170 matches tracked 94 matches in 30 days
Last updated:

How does egoist_ play?

Rating 1.04 K/R 0.71 ADR 77.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.6
Zeus kills1 in 170 matches
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 14x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether egoist_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.70
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −8 ELO
28 matches · 50% win rate
From match 5 of the day −3 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 +14 ELO, win rate 38%
On Sundays ±0 ELO, win rate 45%

egoist_ loses the most ELO on Inferno: −8 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 2.22 · Cache
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
54% better than 57%
0.73 better than 42%
80.4 better than 42%
1.07 better than 62%
58% of 124 duels better than 80%
27% of 26 situations better than 23%
Mirage34
59% better than 76%
0.68 better than 21%
74.2 better than 17%
0.98 better than 31%
47% of 97 duels better than 25%
52% of 25 situations better than 86%
Inferno28
50% better than 38%
0.68 better than 19%
73.8 better than 14%
1.01 better than 33%
46% of 74 duels better than 15%
24% of 17 situations better than 18%
Dust 225
60% better than 78%
0.68 better than 21%
73.7 better than 15%
1.02 better than 42%
46% of 70 duels better than 23%
37% of 19 situations better than 47%
Anubis17
29% better than 2%
0.70 better than 28%
77.3 better than 27%
0.98 better than 30%
53% of 53 duels better than 57%
6% of 16 situations better than 3%
Cache14
50% -
0.85 -
91.2 -
1.19-
56% of 54 duels -
43% of 14 situations -
Nuke13
54% -
0.79 -
82.2 -
1.12-
58% of 59 duels -
0% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egoist_ plays

Across 170 matches egoist_ averages K/R 0.71, ADR 77.7 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 62 of 170 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 150 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. egoist_ loses the most ELO on Inferno (−8 ELO, win rate 50%). Things go best in match 1 of the day (+125 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +125 ELO. Last 30 days: 94 matches, win rate 50%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.