egoist1488

Sweden
On FACEIT since 2020 150 matches tracked 67 matches in 30 days
Last updated:

How does egoist1488 play?

Rating 1.00 K/R 0.71 ADR 79.4 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 23% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 17x 4K, 0 aces in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.11, ADR −7.8, Headshots −5 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −52 ELO
46 matches · 50% win rate
In match 1 of the day −29 ELO
34 matches · 35% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 33%
On Thursdays ±0 ELO, win rate 41%

egoist1488 loses the most ELO on Mirage: −52 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 76%
0.70 better than 38%
77.9 better than 39%
1.00 better than 48%
54% of 187 duels better than 71%
39% of 18 situations better than 55%
Mirage46
50% right on the average
0.74 better than 57%
86.0 better than 81%
1.04 better than 62%
47% of 169 duels better than 31%
56% of 27 situations better than 89%
Ancient25
48% better than 37%
0.75 better than 60%
81.3 better than 55%
1.07 better than 73%
51% of 63 duels right on the average
53% of 17 situations better than 83%
Anubis16
56% better than 63%
0.60 better than 3%
68.4 better than 4%
0.85 better than 6%
59% of 51 duels better than 88%
15% of 13 situations better than 8%
Nuke6
17% -
0.71 -
78.3 -
0.95-
32% of 19 duels -
0% of 3 situations -
Cache4
0% -
0.50 -
58.5 -
0.67-
36% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egoist1488 plays

Across 150 matches egoist1488 averages K/R 0.71, ADR 79.4 and a rating of 1.00. Biggest strength: Utility damage per round at 5.4, better than 80% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 58% win rate in 52 matches. In 52 of 150 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 129 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. egoist1488 loses the most ELO on Mirage (−52 ELO, win rate 50%). Things go best in match 2 of the day (+33 ELO, win rate 56%). From match no. 5 of the day on, things go best: 63% win rate, −57 ELO. Got weaker: K/R −0.07, Rating −0.11, ADR −7.8, Headshots −5 pp, Win rate −8 pp. Last 30 days: 67 matches, win rate 49%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.