eglon

USA
On FACEIT since 2020 261 matches tracked 23 matches in 30 days
Last updated:

How does eglon play?

Rating 0.97 (from 192 matches) K/R 0.71 ADR 80.2 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.05 · Ø 1.02 better than 20%
Pistol kills per match 2.6
Knife kills 5 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 17%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 29x 4K, 2 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+3 pp · Ø 34% better than 69%
Utility damage per round 5.3+1.3 · Ø 4.0 better than 81%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +74
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.9, Headshots −4 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −85 ELO
28 matches · 50% win rate
On Mirage −69 ELO
78 matches · 54% win rate
Between 18:00 and 24:00 +28 ELO, win rate 41%
On Tuesdays −150 ELO, win rate 41%

eglon loses the most ELO on Inferno: −85 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.01 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
54% better than 56%
0.73 better than 42%
84.0 better than 63%
0.97 better than 24%
48% of 439 duels better than 28%
38% of 37 situations better than 47%
Dust 251
39% better than 9%
0.66 better than 11%
77.4 better than 28%
0.94 better than 14%
49% of 271 duels better than 34%
26% of 19 situations better than 18%
Anubis40
63% better than 83%
0.77 better than 61%
82.5 better than 55%
1.13 better than 76%
50% of 181 duels better than 38%
45% of 22 situations better than 70%
Ancient35
46% better than 26%
0.73 better than 38%
81.7 better than 44%
0.93 better than 14%
49% of 147 duels better than 29%
11% of 18 situations better than 3%
Inferno28
50% better than 36%
0.69 better than 18%
76.6 better than 18%
0.87 better than 3%
53% of 131 duels better than 48%
40% of 15 situations right on the average
Cache15
47% -
0.72 -
78.2 -
1.03-
46% of 56 duels -
33% of 9 situations -
Nuke14
43% -
0.61 -
68.2 -
0.85-
35% of 63 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eglon plays

Across 261 matches eglon averages K/R 0.71 and ADR 80.2; the rating across the 192 rated matches is 0.97. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 65 of 192 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 184 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. eglon loses the most ELO on Inferno (−85 ELO, win rate 50%). Things go best in match 3 of the day (−80 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −80 ELO. Improved over the last three months: ELO +74. Got weaker: K/R −0.07, Rating −0.10, ADR −5.9, Headshots −4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 23 matches, win rate 48%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.