egeh4n

Turkey
309 matches tracked 88 matches in 30 days
Last updated:

How does egeh4n play?

Rating 1.13 K/R 0.82 ADR 84.8 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 309 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.12+0.12 · Ø 1.00 better than 87%
Pistol kills per match 2.7
Knife kills 28 in 309 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 49x 4K, 6 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +385
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.17, Rating −0.26, ADR −15.0, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.79 (at the start 0.96). Clearly above the average (0.73).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −37 ELO
95 matches · 44% win rate
On Inferno −11 ELO
36 matches · 39% win rate
On Mondays −22 ELO, win rate 41%

egeh4n loses the most ELO from match 5 of the day: −37 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
57% better than 73%
0.86 better than 94%
89.1 better than 88%
1.20 better than 93%
54% of 644 duels better than 71%
34% of 53 situations better than 42%
Mirage77
49% better than 43%
0.81 better than 86%
82.1 better than 64%
1.10 better than 80%
57% of 460 duels better than 85%
33% of 46 situations better than 36%
Anubis69
54% better than 58%
0.82 better than 85%
86.5 better than 78%
1.11 better than 78%
59% of 382 duels better than 88%
33% of 48 situations better than 39%
Inferno36
39% better than 10%
0.73 right on the average
76.2 better than 26%
1.04 right on the average
44% of 206 duels better than 15%
20% of 20 situations better than 13%
Cache19
32% -
0.83 -
83.9 -
1.10-
54% of 80 duels -
22% of 9 situations -
Nuke3
67% -
0.78 -
79.2 -
1.05-
55% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How egeh4n plays

Across 309 matches egeh4n averages K/R 0.82, ADR 84.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 18.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 57% win rate in 104 matches. In 144 of 309 matches the rating was 1.10 or higher (47%), in 80 it was below 0.90. In 249 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: July 2026 at 1.35. egeh4n loses the most ELO from match 5 of the day (−37 ELO, win rate 44%). Things go best on Dust 2 (+199 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, −9 ELO. Improved over the last three months: ELO +385. Got weaker: K/R −0.17, Rating −0.26, ADR −15.0, Win rate −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 88 matches, win rate 51%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.