eg0life

United Kingdom
On FACEIT since 2022 138 matches tracked
ELO
2,108
Peak across the last 138 matches: 2,108
Rank EU
#177,273
United Kingdom #3,243 in United Kingdom
Last updated:

How does eg0life play?

Rating 1.25 K/R 0.88 ADR 93.9 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 138 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.3
Knife kills 2 in 138 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 6.6%+2.5 pp · Ø 4.1% better than 99%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 23x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +114
= Stayed the same
K/R at 0.87, ADR at 93.4
▼ Got worse
Rating −0.06, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.87 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
22 matches · 41% win rate
On Mirage −35 ELO
54 matches · 57% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 46%
On Wednesdays −77 ELO, win rate 43%

eg0life loses the most ELO on Ancient: −40 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
57% better than 72%
0.89 better than 95%
94.6 better than 95%
1.25 better than 95%
57% of 290 duels better than 81%
35% of 34 situations better than 41%
Anubis25
60% better than 78%
0.94 better than 98%
98.6 better than 99%
1.37 better than 99%
56% of 73 duels better than 75%
39% of 18 situations better than 51%
Ancient22
41% better than 18%
0.78 better than 69%
86.7 better than 76%
1.09 better than 71%
49% of 93 duels better than 37%
23% of 13 situations better than 18%
Nuke13
38% -
0.91 -
94.5 -
1.34-
59% of 54 duels -
8% of 12 situations -
Vertigo9
56% -
0.90 -
94.5 -
1.31-
54% of 35 duels -
38% of 8 situations -
Cache7
43% -
0.90 -
95.0 -
1.31-
61% of 33 duels -
13% of 8 situations -
Dust 25
80% -
0.82 -
93.3 -
1.19-
42% of 24 duels -
67% of 3 situations -
Inferno3
0% -
0.85 -
90.9 -
1.14-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eg0life plays

Across 138 matches eg0life averages K/R 0.88, ADR 93.9 and a rating of 1.25. Biggest strength: 3K rounds at 6.6%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 25 matches. In 88 of 138 matches the rating was 1.10 or higher (64%), in 28 it was below 0.90. In 100 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. eg0life loses the most ELO on Ancient (−40 ELO, win rate 41%). Things go best on Anubis (+19 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, −11 ELO. Improved over the last three months: Win rate +3 pp, ELO +114. Got weaker: Rating −0.06, Headshots −4 pp. Unchanged in recent months: K/R at 0.87, ADR at 93.4. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.