efecto

BG
120 matches tracked 34 matches in 30 days
Last updated:

How does efecto play?

Rating 0.98 K/R 0.71 ADR 76.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48% on level 6
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

efecto gets the first kill in 8 of 100 rounds. 2 percentage points below the level 6 average (10%).

Rounds with first kill 8%−2 pp better than 20%
Opening duels won 47%−3 pp better than 26%

Clutch

Average
Last one alive

efecto wins 32 of 100 1v1s. 6 percentage points below the level 6 average (38%).

Clutch 1v1 won 32%−6 pp better than 22%
Clutch 1v2 won 21%−1 pp better than 50%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by efecto are headshots. 1 percentage point below the level 6 average (45%).

Headshot rate 44%−1 pp better than 43%
AWP share of kills 1%−10 pp better than 7%
K/D 0.97−0.02 better than 47%
Pistol kills per match 2.0
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

efecto gets exactly 3 kills in 4.1 of 100 rounds. 0.2 percentage points above the level 6 average (3.9%).

2K rounds 13.0%+0.1 pp better than 51%
3K rounds 4.1%+0.2 pp better than 64%
MVPs per match 2.20.0 on par
4Ks and aces 15x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

37 of 100 nades by efecto deal damage or blind an enemy. 2 percentage points above the level 6 average (35%).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 3.5−0.5 better than 38%
Enemies flashed per round 0.27+0.01 better than 55%
Deaths per round 73%0 pp on par

Progress

One value per month, dashed line is the level 6 average
Whether efecto is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 120 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −32 ELO, win rate 29%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
43% better than 24%
0.74 better than 60%
79.7 better than 53%
1.03 better than 63%
48% of 151 duels better than 38%
19% of 31 situations better than 10%
Dust 221
43% better than 24%
0.70 better than 40%
72.9 better than 19%
0.94 better than 30%
46% of 74 duels better than 28%
45% of 11 situations better than 72%
Anubis15
60% better than 85%
0.74 better than 60%
77.7 better than 36%
1.06 better than 72%
50% of 54 duels on par
40% of 10 situations better than 58%
Ancient14
36% -
0.72 -
79.0 -
0.99-
50% of 72 duels -
46% of 13 situations -
Inferno13
38% -
0.62 -
74.2 -
0.91-
48% of 50 duels -
0% of 3 situations -
Nuke9
44% -
0.64 -
65.6 -
0.90-
31% of 35 duels -
20% of 10 situations -
Cache4
25% -
0.58 -
69.3 -
0.84-
55% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How efecto plays

Across 120 matches efecto averages K/R 0.71, ADR 76.2 and a rating of 0.98. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 6 players. Averages 15.0 kills per match with 44% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 42 of 120 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 115 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. Things go best on Mirage (+61 ELO, win rate 43%). Match no. 1 of the day goes best: 48% win rate, +49 ELO. Last 30 days: 34 matches, win rate 41%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.