efect

Canada
277 matches tracked 73 matches in 30 days
Last updated:

How does efect play?

Rating 1.09 K/R 0.78 ADR 83.7 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 277 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 17%+7 pp · Ø 10% better than 80%
K/D 1.11+0.11 · Ø 1.00 better than 79%
Pistol kills per match 3.5
Knife kills 3 in 277 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 67%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 61%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 31x 4K, 3 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 41%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.23, ADR −8.4, Headshots −3 pp, Win rate −28 pp, ELO −546

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87). Slightly above the average (0.72).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +112 ELO
46 matches · 46% win rate
Between 0:00 and 6:00 +28 ELO, win rate 29%
On Saturdays −1 ELO, win rate 35%

efect loses the most ELO in match 2 of the day: +112 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.65 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
57% better than 70%
0.77 better than 67%
82.5 better than 60%
1.08 better than 67%
51% of 406 duels right on the average
36% of 45 situations better than 46%
Mirage77
53% better than 58%
0.79 better than 73%
83.7 better than 66%
1.09 better than 71%
53% of 326 duels better than 62%
40% of 50 situations better than 57%
Ancient42
55% better than 58%
0.79 better than 72%
85.2 better than 70%
1.11 better than 77%
52% of 166 duels right on the average
21% of 28 situations better than 10%
Anubis23
43% better than 22%
0.84 better than 92%
88.8 better than 88%
1.15 better than 88%
62% of 139 duels better than 94%
36% of 14 situations better than 46%
Nuke23
39% better than 6%
0.80 better than 71%
85.7 better than 66%
1.15 better than 78%
62% of 111 duels better than 88%
29% of 17 situations better than 25%
Inferno12
50% -
0.70 -
78.6 -
0.94-
60% of 47 duels -
50% of 6 situations -
Cache9
22% -
0.70 -
77.3 -
0.93-
55% of 33 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How efect plays

Across 277 matches efect averages K/R 0.78, ADR 83.7 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Dust 2 with a 57% win rate in 91 matches. In 127 of 277 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 200 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. efect loses the most ELO in match 2 of the day (+112 ELO, win rate 46%). Things go best on Dust 2 (+98 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −33 ELO. Got weaker: K/R −0.12, Rating −0.23, ADR −8.4, Headshots −3 pp, Win rate −28 pp, ELO −546. Last 30 days: 73 matches, win rate 45%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.