efanste

São Tomé & Príncipe
160 matches tracked 20 matches in 30 days
Last updated:

How does efanste play?

Rating 0.98 (from 132 matches) K/R 0.72 ADR 81.0 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.96−0.02 · Ø 0.98 better than 42%
Pistol kills per match 2.8
Knife kills 12 in 160 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.5 pp · Ø 12.9% better than 64%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 21x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.18, ADR +4.2, Win rate +5 pp
= Stayed the same
ELO at 1,328
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +22 ELO
29 matches · 45% win rate
From match 5 of the day +24 ELO
54 matches · 46% win rate
Between 18:00 and 24:00 +24 ELO, win rate 46%
On Sundays ±0 ELO, win rate 40%

efanste loses the most ELO in match 2 of the day: +22 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 81%
0.70 better than 41%
77.7 better than 41%
0.96 better than 37%
46% of 158 duels better than 28%
19% of 16 situations better than 7%
Anubis31
52% better than 48%
0.75 better than 69%
82.0 better than 65%
1.05 better than 70%
50% of 124 duels right on the average
28% of 18 situations better than 22%
Inferno29
52% better than 54%
0.75 better than 70%
84.1 better than 76%
0.94 better than 31%
40% of 98 duels better than 7%
18% of 11 situations better than 9%
Ancient28
43% better than 22%
0.69 better than 31%
78.5 better than 40%
0.96 better than 36%
42% of 102 duels better than 9%
45% of 20 situations better than 68%
Mirage18
50% right on the average
0.70 better than 43%
84.9 better than 81%
0.94 better than 30%
46% of 115 duels better than 30%
25% of 8 situations better than 19%
Nuke7
57% -
0.81 -
88.5 -
1.12-
56% of 41 duels -
50% of 2 situations -
Cache6
50% -
0.73 -
85.3 -
1.01-
50% of 16 duels -
50% of 4 situations -
Overpass4
25% -
0.52 -
64.6 -
0.46-
25% of 12 duels -
50% of 2 situations -
Vertigo3
67% -
0.61 -
75.8 -
0.77-
47% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How efanste plays

Across 160 matches efanste averages K/R 0.72 and ADR 81.0; the rating across the 132 rated matches is 0.98. Biggest strength: Utility hit rate at 39%, better than 77% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 43 of 132 matches the rating was 1.10 or higher (33%), in 61 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. efanste loses the most ELO in match 2 of the day (+22 ELO, win rate 45%). Things go best on Inferno (+49 ELO, win rate 52%). Match no. 1 of the day goes best: 71% win rate, +20 ELO. Improved over the last three months: K/R +0.04, Rating +0.18, ADR +4.2, Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: ELO at 1,328. Last 30 days: 20 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.