ef0oL

Russia
335 matches tracked 79 matches in 30 days
ELO ▲ 476
3,579
30-day peak: 3,579
Rank SEA ▼ 1 place
#9
Russia #215 in Russia
30 days · prev. #8 · best #8
Last updated:

How does ef0oL play?

Rating 1.31 (from 265 matches) K/R 0.94 ADR 99.1 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 265 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 43% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 5% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (12%).

Rounds with first kill 16%+4 pp · Ø 12% better than 92%
Opening duels won 60%+6 pp · Ø 54% better than 86%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 23%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 57%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.39 K/D and so well above the average (1.13).

Headshot rate 56%+2 pp · Ø 54% better than 57%
AWP share of kills 19%+6 pp · Ø 13% better than 76%
K/D 1.39+0.26 · Ø 1.13 better than 93%
Pistol kills per match 3.5 from the last 265
Knife kills 1 in 265 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.6).

2K rounds 16.9%+2.7 pp · Ø 14.2% better than 90%
3K rounds 6.4%+1.8 pp · Ø 4.6% better than 91%
MVPs per match 3.2+0.6 · Ø 2.6 better than 92%
4Ks and aces 69x 4K, 9 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 55%
Enemies flashed per round 0.31−0.05 · Ø 0.36 better than 36%
Deaths per round 67%−3 pp · Ø 70% better than 71%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +229
= Stayed the same
Rating at 1.31, ADR at 98.6, Headshots at 56%, Win rate at 53%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

1.01
MayJunJulAugSepOct

Best month: October 2026 with 1.01. Last 3 months: 0.93 (at the start 0.97). Well above the average (0.79).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −77 ELO
39 matches · 44% win rate
On Fridays −19 ELO, win rate 44%

ef0oL loses the most ELO in match 4 of the day: −77 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.67 · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 15%
0.96 better than 96%
100.0 better than 95%
1.36 better than 95%
63% of 570 duels better than 90%
34% of 77 situations better than 33%
Dust 270
56% better than 41%
0.89 better than 81%
97.6 better than 89%
1.26 better than 80%
62% of 407 duels better than 82%
36% of 61 situations better than 38%
Ancient62
63% better than 68%
0.97 better than 96%
101.5 better than 96%
1.38 better than 96%
58% of 333 duels better than 71%
46% of 39 situations better than 66%
Anubis19
47% better than 18%
0.85 better than 76%
91.2 better than 80%
1.16 better than 63%
57% of 114 duels better than 62%
38% of 8 situations better than 47%
Nuke10
50% -
0.90 -
96.3 -
1.31-
58% of 57 duels -
13% of 8 situations -
Inferno7
43% -
0.93 -
101.0 -
1.35-
58% of 45 duels -
83% of 6 situations -
Cache5
60% -
0.69 -
77.2 -
1.01-
35% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ef0oL plays

Across 335 matches ef0oL averages K/R 0.94 and ADR 99.1; the rating across the 265 rated matches is 1.31. Biggest strength: Damage per round (ADR) at 99.1, better than 96% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 35%, better than only 23% of level 10 · 3,500+ ELO players. Averages 21.0 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 62 matches. In 187 of 265 matches the rating was 1.10 or higher (71%), in 34 it was below 0.90. In 201 matches with detailed stats: 69 4Ks and 9 aces. Best month by rating: October 2026 at 1.45. ef0oL loses the most ELO in match 4 of the day (−77 ELO, win rate 44%). Things go best on Ancient (+275 ELO, win rate 63%). From match no. 5 of the day on, things go best: 61% win rate, +210 ELO. Improved over the last three months: ELO +229. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.31, ADR at 98.6, Headshots at 56%, Win rate at 53%. Last 30 days: 79 matches, win rate 59%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.