eers1n

North Macedonia
On FACEIT since 2019 131 matches tracked 131 matches in 30 days
ELO ▼ 160
2,694
30-day peak: 2,969
Rank EU
#26,990
North Macedonia #98 in North Macedonia
Last updated:

How does eers1n play?

Rating 1.04 K/R 0.76 ADR 82.3 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 84%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.0
Zeus kills2 in 131 matches
Knife kills 11 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 81%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 26x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 9%

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
38 matches · 39% win rate
In match 1 of the day −90 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −60 ELO, win rate 45%
On Tuesdays −68 ELO, win rate 36%

eers1n loses the most ELO on Dust 2: −150 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 41%
0.72 better than 36%
77.6 better than 30%
0.99 better than 30%
47% of 199 duels better than 25%
29% of 21 situations better than 22%
Dust 238
39% better than 10%
0.81 better than 78%
89.3 better than 83%
1.13 better than 75%
51% of 200 duels better than 44%
35% of 20 situations better than 39%
Ancient26
65% better than 86%
0.76 better than 54%
81.0 better than 45%
1.07 better than 58%
63% of 129 duels better than 96%
40% of 10 situations better than 57%
Anubis19
42% better than 15%
0.71 better than 30%
79.1 better than 35%
0.91 better than 8%
47% of 92 duels better than 22%
29% of 7 situations better than 26%
Inferno5
60% -
0.83 -
84.4 -
1.05-
55% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eers1n plays

Across 131 matches eers1n averages K/R 0.76, ADR 82.3 and a rating of 1.04. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 58 of 131 matches the rating was 1.10 or higher (44%), in 46 it was below 0.90. In 131 matches with detailed stats: 26 4Ks and 5 aces. eers1n loses the most ELO on Dust 2 (−150 ELO, win rate 39%). Things go best on Ancient (+82 ELO, win rate 65%). Last 30 days: 131 matches, win rate 50%, net ELO −196.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.