eemo_boychik

Germany
On FACEIT since 2026 259 matches tracked 68 matches in 30 days
ELO ▲ 270
2,565
30-day peak: 2,565
Rank EU
#42,104
Germany #1,040 in Germany
Last updated:

How does eemo_boychik play?

Rating 1.12 (from 238 matches) K/R 0.84 ADR 90.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 238 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.7
Knife kills 3 in 259 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 96%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 48x 4K, 4 aces in 202 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.24, ADR +14.7
= Stayed the same
Headshots at 59%, Win rate at 49%
▼ Got worse
ELO −358

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.73). Well above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
46 matches · 33% win rate
On Dust 2 −32 ELO
57 matches · 46% win rate
Between 0:00 and 6:00 −24 ELO, win rate 43%
On Fridays ±0 ELO, win rate 36%

eemo_boychik loses the most ELO in match 1 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
48% better than 30%
0.84 better than 85%
90.4 better than 87%
1.12 better than 73%
53% of 550 duels better than 57%
29% of 38 situations better than 23%
Dust 257
46% better than 26%
0.83 better than 82%
87.9 better than 78%
1.13 better than 75%
52% of 317 duels right on the average
33% of 18 situations better than 33%
Ancient44
57% better than 65%
0.86 better than 91%
91.1 better than 88%
1.16 better than 83%
55% of 274 duels better than 68%
40% of 15 situations better than 56%
Anubis27
48% better than 32%
0.91 better than 97%
96.5 better than 97%
1.21 better than 90%
53% of 193 duels better than 56%
50% of 16 situations better than 77%
Nuke18
39% better than 10%
0.77 better than 54%
82.2 better than 47%
1.01 better than 36%
52% of 124 duels better than 45%
100% of 2 situations better than 99%
Inferno15
53% better than 39%
0.83 better than 72%
91.3 better than 75%
1.11 better than 54%
53% of 104 duels better than 42%
20% of 5 situations better than 13%
Cache6
67% -
0.85 -
94.3 -
1.07-
60% of 50 duels -
40% of 5 situations -
Overpass4
75% -
0.77 -
83.4 -
0.96-
33% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eemo_boychik plays

Across 259 matches eemo_boychik averages K/R 0.84 and ADR 90.0; the rating across the 238 rated matches is 1.12. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 59% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 114 of 238 matches the rating was 1.10 or higher (48%), in 73 it was below 0.90. In 202 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. eemo_boychik loses the most ELO in match 1 of the day (−49 ELO, win rate 33%). Things go best on Mirage (+82 ELO, win rate 48%). Match no. 3 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.14, Rating +0.24, ADR +14.7. Got weaker: ELO −358. Unchanged in recent months: Headshots at 59%, Win rate at 49%. Last 30 days: 68 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.