eeennnd

Russia
On FACEIT since 2022 231 matches tracked 62 matches in 30 days
ELO ▲ 363
2,928
30-day peak: 2,959
Rank EU ▼ 1,953 places
#10,837
Russia #3,118 in Russia
30 days · prev. #8,884 · best #8,884
Last updated:

How does eeennnd play?

Rating 1.00 (from 209 matches) K/R 0.72 ADR 75.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 28%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.9
Knife kills 6 in 231 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 20%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 9x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +257
= Stayed the same
Rating at 0.99, Headshots at 48%, Win rate at 55%
▼ Got worse
K/R −0.07, ADR −4.3

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
49 matches · 61% win rate
On Sundays −74 ELO, win rate 46%

eeennnd loses the most ELO on Anubis: −109 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
54% better than 53%
0.71 better than 28%
72.9 better than 11%
0.96 better than 19%
53% of 306 duels better than 55%
37% of 41 situations better than 44%
Ancient52
58% better than 64%
0.74 better than 43%
79.1 better than 33%
1.03 better than 42%
56% of 134 duels better than 72%
27% of 26 situations better than 22%
Anubis49
61% better than 74%
0.71 better than 29%
76.6 better than 23%
1.03 better than 40%
56% of 127 duels better than 70%
30% of 23 situations better than 28%
Inferno10
40% -
0.71 -
74.7 -
0.93-
48% of 25 duels -
50% of 2 situations -
Nuke10
40% -
0.75 -
76.9 -
1.04-
47% of 30 duels -
100% of 3 situations -
Dust 27
43% -
0.70 -
79.5 -
1.02-
67% of 21 duels -
60% of 5 situations -
Cache6
50% -
0.68 -
76.5 -
0.94-
55% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eeennnd plays

Across 231 matches eeennnd averages K/R 0.72 and ADR 75.8; the rating across the 209 rated matches is 1.00. Biggest strength: Utility hit rate at 39%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 73 of 209 matches the rating was 1.10 or higher (35%), in 88 it was below 0.90. In 148 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. eeennnd loses the most ELO on Anubis (−109 ELO, win rate 61%). Things go best on Ancient (+131 ELO, win rate 58%). Improved over the last three months: ELO +257. Got weaker: K/R −0.07, ADR −4.3. Unchanged in recent months: Rating at 0.99, Headshots at 48%, Win rate at 55%. Last 30 days: 62 matches, win rate 60%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.