eedooo

Kosovo
On FACEIT since 2019 262 matches tracked 99 matches in 30 days
ELO ▲ 431
2,076
30-day peak: 2,076
Rank EU
#193,839
Kosovo #1,809 in Kosovo
Last updated:

How does eedooo play?

Rating 0.92 K/R 0.68 ADR 74.1 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 262 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 33%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 1.9
Knife kills 9 in 262 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 23x 4K, 1 ace in 199 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +138
= Stayed the same
K/R at 0.69, Rating at 0.93, ADR at 74.6, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
50 matches · 36% win rate
On Inferno −77 ELO
25 matches · 40% win rate
On Fridays −29 ELO, win rate 32%

eedooo loses the most ELO in match 1 of the day: −83 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
43% better than 21%
0.71 better than 36%
74.7 better than 21%
0.93 better than 19%
53% of 381 duels better than 61%
38% of 48 situations right on the average
Dust 256
61% better than 82%
0.74 right on the average
79.7 better than 45%
1.00 better than 39%
51% of 317 duels right on the average
22% of 36 situations better than 13%
Ancient41
49% better than 38%
0.64 better than 9%
70.6 better than 5%
0.87 better than 8%
51% of 181 duels right on the average
29% of 28 situations better than 29%
Anubis29
38% better than 10%
0.73 better than 46%
80.1 better than 48%
0.97 better than 29%
50% of 180 duels better than 41%
33% of 12 situations better than 38%
Inferno25
40% better than 15%
0.65 better than 11%
71.5 better than 9%
0.91 better than 8%
50% of 126 duels better than 33%
27% of 15 situations better than 20%
Nuke23
52% better than 36%
0.67 better than 14%
73.0 better than 13%
0.89 better than 6%
50% of 157 duels better than 34%
42% of 12 situations better than 54%
Cache18
44% -
0.52 -
58.2 -
0.71-
39% of 80 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eedooo plays

Across 262 matches eedooo averages K/R 0.68, ADR 74.1 and a rating of 0.92. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 61% win rate in 56 matches. In 74 of 262 matches the rating was 1.10 or higher (28%), in 134 it was below 0.90. In 199 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. eedooo loses the most ELO in match 1 of the day (−83 ELO, win rate 36%). Things go best on Mirage (+55 ELO, win rate 43%). Match no. 4 of the day goes best: 55% win rate, +52 ELO. Improved over the last three months: Win rate +5 pp, ELO +138. Unchanged in recent months: K/R at 0.69, Rating at 0.93, ADR at 74.6, Headshots at 49%. Last 30 days: 99 matches, win rate 56%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.