edyHAnpuope

Russia
On FACEIT since 2017 125 matches tracked
Last updated:

How does edyHAnpuope play?

Rating 1.01 K/R 0.76 ADR 84.8 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.3
Knife kills 24 in 125 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 27x 4K, 6 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +26 pp, ELO +157
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 84.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −16 ELO
29 matches · 31% win rate
Between 6:00 and 12:00 +19 ELO, win rate 22%
On Mondays ±0 ELO, win rate 24%

edyHAnpuope loses the most ELO on Dust 2: −16 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 78%
0.81 better than 81%
85.7 better than 76%
1.12 better than 79%
46% of 145 duels better than 22%
55% of 20 situations better than 88%
Ancient31
32% better than 4%
0.76 better than 58%
89.0 better than 84%
1.00 better than 39%
47% of 217 duels better than 27%
56% of 18 situations better than 88%
Dust 229
31% better than 3%
0.74 right on the average
85.3 better than 71%
0.95 better than 22%
46% of 197 duels better than 22%
33% of 9 situations better than 39%
Nuke13
46% -
0.80 -
87.0 -
1.09-
45% of 84 duels -
80% of 5 situations -
Anubis7
43% -
0.65 -
71.9 -
0.85-
43% of 42 duels -
67% of 3 situations -
Vertigo6
50% -
0.69 -
75.3 -
0.97-
47% of 49 duels -
60% of 5 situations -
Cache4
25% -
0.70 -
82.9 -
0.94-
52% of 29 duels -
-
Inferno3
0% -
0.61 -
69.7 -
0.75-
20% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How edyHAnpuope plays

Across 125 matches edyHAnpuope averages K/R 0.76, ADR 84.8 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 46 of 125 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. edyHAnpuope loses the most ELO on Dust 2 (−16 ELO, win rate 31%). Things go best on Ancient (+25 ELO, win rate 32%). From match no. 5 of the day on, things go best: 55% win rate, +10 ELO. Improved over the last three months: Headshots +2 pp, Win rate +26 pp, ELO +157. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 84.7. Last 30 days: 9 matches, win rate 22%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.