edxew-

Mongolia
On FACEIT since 2024 95 matches tracked
ELO
2,018
Peak across the last 95 matches: 2,055
Rank SEA ▼ 1,716 places
#6,223
Mongolia #1,707 in Mongolia
30 days · prev. #4,507 · best #4,507
Last updated:

How does edxew- play?

Rating 1.21 (from 75 matches) K/R 0.88 ADR 92.7 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 75 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (1.02).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.22+0.20 · Ø 1.02 better than 94%
Pistol kills per match 3.5
Knife kills 2 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.3% of rounds and so well above the average (13.3%).

2K rounds 18.3%+5.0 pp · Ø 13.3% better than 99%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 5x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ELO +330
= Stayed the same
ADR at 94.9, Win rate at 62%
▼ Got worse
Headshots −4 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.46 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 37%
0.84 better than 88%
90.1 better than 89%
1.15 better than 85%
40% of 113 duels better than 5%
61% of 18 situations better than 94%
Dust 221
62% better than 84%
0.92 better than 97%
94.9 better than 95%
1.26 better than 95%
54% of 96 duels better than 64%
69% of 16 situations better than 99%
Ancient19
68% better than 94%
0.95 better than 99%
98.7 better than 99%
1.33 better than 99%
68% of 57 duels better than 99%
23% of 13 situations better than 14%
Anubis12
75% -
0.84 -
91.9 -
1.05-
38% of 42 duels -
0% of 4 situations -
Inferno8
75% -
0.84 -
86.0 -
1.22-
60% of 25 duels -
67% of 6 situations -
Nuke4
75% -
0.83 -
92.6 -
1.20-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How edxew- plays

Across 95 matches edxew- averages K/R 0.88 and ADR 92.7; the rating across the 75 rated matches is 1.21. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 58% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 43 of 75 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. Things go best on Dust 2 (+27 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Rating +0.10, ELO +330. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 94.9, Win rate at 62%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.