edxew-
Name history of edxew-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average56% of 1v1s won and so well above the average (38%).
Weapons and aim
Strength1.22 K/D and so well above the average (1.02).
Impact
StrengthExactly 2 kills in 18.3% of rounds and so well above the average (13.3%).
Utility and deaths
Average5.2 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26. Last 3 months: 1.26 (at the start 1.16). Well above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 94.9. Last 3 months: 94.9 (at the start 91.4). Well above the average (80.4).
Share of headshot kills
Best month: July 2026 with 61%. Last 3 months: 56% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months unchanged at 62%. Well above the average (49%).
Best month: August 2026 with 2,055. Last 3 months: 2,055 (at the start 1,725).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.46 · Dust 2
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How edxew- plays
Across 95 matches edxew- averages K/R 0.88 and ADR 92.7; the rating across the 75 rated matches is 1.21. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 58% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 43 of 75 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 29 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. Things go best on Dust 2 (+27 ELO, win rate 62%). Improved over the last three months: K/R +0.04, Rating +0.10, ELO +330. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 94.9, Win rate at 62%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.