edward-
How does edward- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 13.8% of rounds and so slightly above the average (13.2%).
Utility and deaths
Average2.7 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10. Last 3 months: 1.06 (at the start 1.03). Clearly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.5. Last 3 months: 79.2 (at the start 78.6). Just below the average (79.6).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months unchanged at 55%. Well above the average (49%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 48% (at the start 51%). Just below the average (49%).
Best month: August 2026 with 2,156. Last 3 months: 1,868 (at the start 2,064).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 228 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
edward- loses the most ELO on Mirage: −28 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Ancient
- Longest win streak: 9 wins in a row · Ancient
- Highest rating in a match: 2.31 · Mirage
Maps in detail
from the last 228 matchesCompared with players on the same level who have at least 15 matches on the map.
How edward- plays
Across 228 matches edward- averages K/R 0.75 and ADR 79.0; the rating across the 226 rated matches is 1.05. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 9 players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 91 of 226 matches the rating was 1.10 or higher (40%), in 83 it was below 0.90. In 129 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. edward- loses the most ELO on Mirage (−28 ELO, win rate 53%). Things go best on Anubis (+79 ELO, win rate 51%). Match no. 3 of the day goes best: 54% win rate, +45 ELO. Got weaker: Win rate −3 pp, ELO −196. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.2, Headshots at 55%. Last 30 days: 49 matches, win rate 49%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.