edream102

Germany
151 matches tracked 25 matches in 30 days
Last updated:

How does edream102 play?

Rating 1.02 (from 89 matches) K/R 0.71 ADR 73.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 89 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 63%
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+10 pp better than 93%
AWP share of kills 5%−5 pp better than 30%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 69%
Rounds with 3K 3.1%−0.8 pp better than 15%
MVPs per match 1.8−0.4 better than 8%
4Ks and aces 18x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 2.8−1.5 better than 18%
Enemies flashed per round 0.05−0.23 better than 2%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, ADR +4.2
= Stayed the same
Rating at 1.02, Win rate at 47%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.67).

Patterns

From the last 151 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −53 ELO
20 matches · 55% wins
On Dust 2 −1 ELO
39 matches · 41% wins
On Saturdays −51 ELO, win rate 40%

edream102 loses the most ELO on Anubis: −53 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 20%
0.68 better than 25%
69.3 better than 5%
0.96 better than 32%
42% of 136 duels better than 9%
47% of 19 situations better than 75%
Inferno28
61% better than 77%
0.72 level
72.2 better than 17%
1.00 better than 46%
44% of 54 duels better than 18%
13% of 8 situations better than 7%
Ancient20
40% better than 14%
0.77 better than 72%
82.4 better than 63%
1.09-
47% of 70 duels better than 29%
17% of 6 situations better than 7%
Anubis20
55% better than 60%
0.76 better than 65%
77.7 better than 33%
1.09 better than 74%
57% of 83 duels better than 80%
50% of 12 situations better than 78%
Cache15
47% -
0.73 -
78.3 -
1.03-
56% of 64 duels -
36% of 11 situations -
Mirage13
46% -
0.66 -
69.3 -
1.03-
50% of 20 duels -
33% of 3 situations -
Nuke11
55% -
0.65 -
66.9 -
0.91-
55% of 33 duels -
0% of 3 situations -
Overpass5
20% -
0.62 -
70.7 -
-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How edream102 plays

Across 151 matches edream102 averages K/R 0.71 and ADR 73.5; the rating across the 89 rated matches is 1.02. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Damage per round (ADR) at 73.5. That is better than only 13% of players on level 8. On average 15.5 kills per match, 57% of them headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 36 of 89 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. edream102 loses the most ELO on Anubis (−53 ELO, win rate 55%). Things go best on Inferno (+30 ELO, win rate 61%). Improved over the last three months: K/R +0.07, ADR +4.2. Got weaker: Headshots −6 pp. Unchanged in recent months: Rating at 1.02, Win rate at 47%. Last 30 days: 25 matches, win rate 52%, ELO balance +94.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.