edio-

Sweden
196 matches tracked 135 matches in 30 days
Last updated:

How does edio- play?

Rating 1.00 K/R 0.75 ADR 83.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.95−0.07 · Ø 1.02 better than 27%
Pistol kills per match 2.8
Knife kills 2 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 50%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 54x 4K, 4 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
Whether edio- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +7 ELO
20 matches · 40% win rate
In match 1 of the day +10 ELO
28 matches · 39% win rate
On Saturdays −31 ELO, win rate 36%

edio- loses the most ELO in match 3 of the day: +7 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 77%
0.74 better than 57%
82.7 better than 67%
0.97 better than 36%
51% of 395 duels better than 55%
44% of 18 situations better than 72%
Dust 237
41% better than 19%
0.73 better than 54%
79.8 right on the average
0.98 better than 38%
53% of 208 duels better than 66%
50% of 16 situations better than 81%
Ancient34
62% better than 83%
0.81 better than 85%
88.6 better than 88%
1.08 better than 75%
52% of 235 duels better than 57%
27% of 11 situations better than 25%
Anubis23
52% better than 54%
0.70 better than 33%
76.5 better than 28%
0.93 better than 21%
48% of 175 duels better than 35%
40% of 10 situations better than 55%
Inferno21
57% better than 64%
0.77 better than 68%
85.2 better than 72%
1.06 better than 61%
43% of 147 duels better than 11%
10% of 10 situations better than 5%
Nuke11
36% -
0.78 -
87.8 -
1.01-
52% of 89 duels -
60% of 5 situations -
Cache6
17% -
0.75 -
84.6 -
0.93-
51% of 43 duels -
50% of 2 situations -
Vertigo5
20% -
0.80 -
86.2 -
1.05-
56% of 45 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How edio- plays

Across 196 matches edio- averages K/R 0.75, ADR 83.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 16%, better than 97% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.5 kills per match with 58% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 71 of 196 matches the rating was 1.10 or higher (36%), in 81 it was below 0.90. In 196 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: August 2026 at 1.31. edio- loses the most ELO in match 3 of the day (+7 ELO, win rate 40%). Things go best in match 2 of the day (+101 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate, +101 ELO. Last 30 days: 135 matches, win rate 50%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.