eddasf

Japan
291 matches tracked 103 matches in 30 days
Last updated:

How does eddasf play?

Rating 0.92 (from 290 matches) K/R 0.67 ADR 75.2 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 290 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 45%−5 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 291 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 19%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 34x 4K, 2 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether eddasf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 291 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −169 ELO
72 matches · 57% win rate
In match 3 of the day −152 ELO
41 matches · 41% win rate
On Saturdays −19 ELO, win rate 41%

eddasf loses the most ELO on Anubis: −169 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 33%
0.66 better than 17%
74.5 better than 21%
0.90 better than 13%
44% of 458 duels better than 16%
45% of 42 situations better than 71%
Anubis72
57% better than 71%
0.69 better than 27%
77.3 better than 33%
0.98 better than 33%
46% of 385 duels better than 22%
39% of 33 situations better than 55%
Ancient51
49% better than 43%
0.74 better than 53%
81.4 better than 53%
0.99 better than 42%
48% of 280 duels better than 34%
34% of 29 situations better than 44%
Inferno31
39% better than 11%
0.59 better than 2%
71.1 better than 9%
0.82 better than 3%
42% of 183 duels better than 8%
31% of 16 situations better than 31%
Nuke22
50% better than 32%
0.59 better than 1%
67.1 better than 2%
0.82 better than 1%
39% of 119 duels better than 2%
56% of 9 situations better than 84%
Cache15
53% -
0.68 -
78.1 -
0.95-
49% of 84 duels -
43% of 7 situations -
Dust 29
44% -
0.59 -
62.0 -
0.80-
46% of 41 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eddasf plays

Across 291 matches eddasf averages K/R 0.67 and ADR 75.2; the rating across the 290 rated matches is 0.92. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 14.8 kills per match with 57% headshots. The strongest map is Anubis with a 57% win rate in 72 matches. In 75 of 290 matches the rating was 1.10 or higher (26%), in 148 it was below 0.90. In 290 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. eddasf loses the most ELO on Anubis (−169 ELO, win rate 57%). Things go best on Ancient (+43 ELO, win rate 49%). Match no. 2 of the day goes best: 63% win rate, −20 ELO. Last 30 days: 103 matches, win rate 50%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.