ecstaz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so clearly below the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.91 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.62). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.95. Last 3 months: 0.93 (at the start 0.89). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 80.8. Last 3 months: 76.6 (at the start 69.6). Slightly below the average (79.6).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 49% (at the start 46%). Right on the average (49%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 44% (at the start 62%). Clearly below the average (49%).
Best month: July 2026 with 2,132. Last 3 months: 1,883 (at the start 2,132).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 112 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ecstaz_ loses the most ELO on Mirage: −55 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 38 · Ancient
- Highest rating in a match: 2.01 · Ancient
Maps in detail
from the last 112 matchesCompared with players on the same level who have at least 15 matches on the map.
How ecstaz_ plays
Across 112 matches ecstaz_ averages K/R 0.67, ADR 75.4 and a rating of 0.93. Biggest strength: Utility hit rate at 46%, better than 98% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 18 matches. In 26 of 112 matches the rating was 1.10 or higher (23%), in 56 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: October 2026 at 0.95. ecstaz_ loses the most ELO on Mirage (−55 ELO, win rate 40%). Improved over the last three months: K/R +0.06, ADR +7.0, Headshots +3 pp. Got weaker: Win rate −18 pp, ELO −249. Unchanged in recent months: Rating at 0.93. Last 30 days: 33 matches, win rate 45%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.