ecozin

St. Lucia
On FACEIT since 2019 201 matches tracked 56 matches in 30 days
ELO ▼ 40
2,525
30-day peak: 2,597
Rank EU
#48,513
St. Lucia #18 in St. Lucia
Last updated:
Next update possible in 33m 9s

How does ecozin play?

Rating 1.09 K/R 0.77 ADR 83.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.1
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 33%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 41x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

8.9 utility damage per round and so well above the average (4.1).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 8.9+4.8 · Ø 4.1 better than 99%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether ecozin is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 182 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.74
JulAugSepOct

Best month: July 2026 with 0.91.

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
27 matches · 52% win rate
On Anubis −19 ELO
32 matches · 38% win rate
On Fridays −63 ELO, win rate 36%

ecozin loses the most ELO on Ancient: −87 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 68%
0.82 better than 80%
88.0 better than 79%
1.16 better than 83%
54% of 263 duels better than 63%
31% of 29 situations better than 26%
Inferno39
56% better than 43%
0.76 better than 49%
85.4 better than 55%
1.08 better than 46%
52% of 206 duels better than 32%
33% of 24 situations better than 36%
Dust 237
54% better than 53%
0.76 better than 57%
79.0 better than 37%
1.11 better than 69%
57% of 159 duels better than 77%
36% of 25 situations better than 44%
Anubis32
38% better than 10%
0.69 better than 22%
79.6 better than 40%
0.97 better than 24%
47% of 121 duels better than 22%
37% of 19 situations better than 44%
Ancient27
52% better than 45%
0.81 better than 75%
90.4 better than 85%
1.14 better than 77%
45% of 121 duels better than 14%
25% of 16 situations better than 18%
Cache5
40% -
0.53 -
66.2 -
0.80-
27% of 26 duels -
100% of 1 situations -
Nuke5
20% -
0.65 -
70.3 -
0.88-
62% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ecozin plays

Across 201 matches ecozin averages K/R 0.77, ADR 83.8 and a rating of 1.09. Biggest strength: Utility damage per round at 8.9, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 56 matches. In 93 of 201 matches the rating was 1.10 or higher (46%), in 64 it was below 0.90. In 182 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: July 2026 at 1.29. ecozin loses the most ELO on Ancient (−87 ELO, win rate 52%). Things go best on Inferno (+128 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, +38 ELO. Last 30 days: 56 matches, win rate 52%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.