ecov1ce

HU
123 matches tracked 49 matches in 30 days
Last updated:

How does ecov1ce play?

Rating 1.03 (from 122 matches) K/R 0.74 ADR 81.5 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 6
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ecov1ce wins 53 of 100 opening duels. 3 percentage points above the level 6 average (50%).

Rounds with first kill 11%+1 pp better than 67%
Opening duels won 53%+3 pp better than 79%

Clutch

Average
Last one alive

ecov1ce wins 15 of 100 1v2s. 7 percentage points below the level 6 average (22%).

Clutch 1v1 won 36%−2 pp better than 41%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 1.8+0.1 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.05 kills per death. 0.06 above the level 6 average (0.99).

Headshot rate 43%−2 pp better than 37%
AWP share of kills 8%−3 pp better than 45%
K/D 1.05+0.06 better than 77%
Pistol kills per match 2.4
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

ecov1ce gets exactly 2 kills in 13.4 of 100 rounds. 0.5 percentage points above the level 6 average (12.9%).

2K rounds 13.4%+0.5 pp better than 63%
3K rounds 4.0%+0.1 pp better than 59%
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 14x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

26 of 100 nades by ecov1ce deal damage or blind an enemy. 9 percentage points below the level 6 average (35%).

Utility hit rate 26%−9 pp better than 6%
Utility damage per round 2.0−2.0 better than 8%
Enemies flashed per round 0.18−0.08 better than 30%
Deaths per round 71%−2 pp better than 74%

Progress

One value per month, dashed line is the level 6 average
Whether ecov1ce is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.75
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −63 ELO
20 matches · 15% win rate
On Dust 2 −26 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −95 ELO, win rate 35%
On Fridays −52 ELO, win rate 35%

ecov1ce loses the most ELO in match 2 of the day: −63 ELO, 15% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 2.48 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% on par
0.85 better than 94%
89.1 better than 91%
1.21 better than 96%
61% of 98 duels better than 96%
36% of 25 situations better than 42%
Dust 223
43% better than 24%
0.74 better than 65%
79.5 better than 53%
1.04 better than 69%
48% of 128 duels better than 40%
33% of 18 situations better than 38%
Ancient22
50% on par
0.73 better than 53%
79.4 better than 47%
1.02 better than 59%
46% of 94 duels better than 25%
34% of 29 situations better than 40%
Inferno17
53% better than 58%
0.70 on par
80.9 better than 64%
0.96 better than 41%
56% of 73 duels better than 78%
42% of 12 situations better than 64%
Anubis15
33% better than 5%
0.65 better than 14%
76.6 better than 30%
0.89 better than 14%
47% of 62 duels better than 32%
50% of 8 situations better than 82%
Nuke11
27% -
0.69 -
77.5 -
0.93-
54% of 37 duels -
29% of 7 situations -
Cache5
20% -
0.77 -
89.4 -
0.98-
58% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ecov1ce plays

Across 123 matches ecov1ce averages K/R 0.74 and ADR 81.5; the rating across the 122 rated matches is 1.03. Biggest strength: Opening duels won at 53%, better than 79% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 6 players. Averages 16.0 kills per match with 43% headshots. The strongest map is Inferno with a 53% win rate in 17 matches. In 49 of 122 matches the rating was 1.10 or higher (40%), in 47 it was below 0.90. In 106 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. ecov1ce loses the most ELO in match 2 of the day (−63 ELO, win rate 15%). Things go best from match 5 of the day (+82 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +82 ELO. Last 30 days: 49 matches, win rate 37%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.