eclipseXL

Spain
82 matches tracked 40 matches in 30 days
Last updated:

How does eclipseXL play?

Rating 0.92 K/R 0.66 ADR 76.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 85%

Clutch

Weakness
Last one alive

5% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.98).

Headshot rate 42%−5 pp · Ø 47% better than 26%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.1
Knife kills 1 in 82 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (12.9%).

2K rounds 10.6%−2.3 pp · Ø 12.9% better than 4%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 7x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.26).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 78%
Enemies flashed per round 0.46+0.20 · Ø 0.26 better than 90%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.65, ADR at 75.3, Win rate at 49%, ELO at 1,459
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.71).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
23 matches · 43% win rate

eclipseXL loses the most ELO on Anubis: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
59% better than 81%
0.71 better than 46%
78.6 better than 46%
0.96 better than 37%
55% of 121 duels better than 80%
43% of 14 situations better than 64%
Anubis23
43% better than 24%
0.63 better than 11%
71.9 better than 11%
0.89 better than 13%
46% of 104 duels better than 27%
28% of 18 situations better than 22%
Cache14
43% -
0.67 -
80.5 -
0.93-
57% of 61 duels -
33% of 6 situations -
Inferno9
44% -
0.68 -
79.6 -
0.99-
61% of 36 duels -
63% of 8 situations -
Mirage3
33% -
0.45 -
62.0 -
0.58-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eclipseXL plays

Across 82 matches eclipseXL averages K/R 0.66, ADR 76.2 and a rating of 0.92. Biggest strength: Opening duels won at 54%, better than 85% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 14.9 kills per match with 42% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 22 of 82 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. eclipseXL loses the most ELO on Anubis (−24 ELO, win rate 43%). Things go best on Dust 2 (+81 ELO, win rate 59%). Match no. 2 of the day goes best: 57% win rate, +57 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.65, ADR at 75.3, Win rate at 49%, ELO at 1,459. Last 30 days: 40 matches, win rate 53%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.