ecl1psed_

Russia
On FACEIT since 2023 153 matches tracked 57 matches in 30 days
Last updated:

How does ecl1psed_ play?

Rating 1.23 K/R 0.88 ADR 94.1 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 153 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.5
Zeus kills2 in 153 matches
Knife kills 6 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.3%+3.0 pp · Ø 13.3% better than 95%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 40x 4K, 4 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ecl1psed_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 136 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.91
JulAugSepOct

Best month: October 2026 with 0.91.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 70%
0.87 better than 93%
92.6 better than 93%
1.21 better than 93%
53% of 380 duels better than 64%
39% of 44 situations better than 52%
Dust 225
36% better than 7%
0.89 better than 95%
95.4 better than 96%
1.23 better than 93%
58% of 130 duels better than 84%
47% of 17 situations better than 76%
Anubis16
50% better than 43%
0.88 better than 95%
96.4 better than 97%
1.18 better than 91%
54% of 101 duels better than 65%
38% of 8 situations right on the average
Ancient15
53% better than 54%
0.87 better than 94%
94.6 better than 95%
1.19 better than 92%
49% of 89 duels better than 38%
7% of 15 situations better than 2%
Nuke14
57% -
0.91 -
92.0 -
1.31-
51% of 86 duels -
63% of 8 situations -
Cache9
67% -
0.89 -
92.3 -
1.25-
62% of 52 duels -
20% of 5 situations -
Inferno3
100% -
1.17 -
119.0 -
1.82-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ecl1psed_ plays

Across 153 matches ecl1psed_ averages K/R 0.88, ADR 94.1 and a rating of 1.23. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 44% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 91 of 153 matches the rating was 1.10 or higher (59%), in 32 it was below 0.90. In 128 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: October 2026 at 1.26. Things go best on Mirage (+10 ELO, win rate 57%). From match no. 5 of the day on, things go best: 64% win rate. Last 30 days: 57 matches, win rate 53%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.