echizen

Thailand
On FACEIT since 2025 141 matches tracked 23 matches in 30 days
ELO
2,313
Peak across the last 141 matches: 2,313
Rank SEA ▼ 177 places
#2,132
Thailand #102 in Thailand
30 days · prev. #1,955 · best #1,922
Last updated:

How does echizen play?

Rating 1.13 (from 139 matches) K/R 0.80 ADR 85.4 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 139 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 94%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 3.2
Knife kills 2 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.3%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 97%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 16x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.3, Win rate at 50%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.73).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −49 ELO
20 matches · 40% win rate
On Ancient −25 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 −2 ELO, win rate 45%
On Mondays −25 ELO, win rate 40%

echizen loses the most ELO in match 3 of the day: −49 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.23 · Dust 2
  3. Most kills in a match: 53 · Inferno

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 74%
0.80 better than 77%
86.9 better than 78%
1.14 better than 80%
61% of 217 duels better than 91%
39% of 31 situations better than 52%
Mirage33
39% better than 10%
0.76 better than 58%
81.1 right on the average
1.05 better than 55%
50% of 136 duels better than 41%
38% of 16 situations better than 47%
Inferno22
64% better than 79%
0.85 better than 87%
89.2 better than 82%
1.21 better than 85%
49% of 99 duels better than 27%
53% of 17 situations better than 82%
Ancient20
30% better than 3%
0.84 better than 87%
85.8 better than 75%
1.15 better than 85%
48% of 104 duels better than 30%
17% of 18 situations better than 8%
Anubis8
50% -
0.83 -
87.8 -
1.15-
46% of 50 duels -
60% of 5 situations -
Cache8
63% -
0.89 -
94.4 -
1.27-
57% of 21 duels -
36% of 11 situations -
Nuke4
25% -
0.54 -
59.1 -
0.70-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How echizen plays

Across 141 matches echizen averages K/R 0.80 and ADR 85.4; the rating across the 139 rated matches is 1.13. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 60% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 69 of 139 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 84 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. echizen loses the most ELO in match 3 of the day (−49 ELO, win rate 40%). Things go best in match 1 of the day (+1 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: ELO +159. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.3, Win rate at 50%. Last 30 days: 23 matches, win rate 61%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.