eby-anal

Guinea
344 matches tracked 41 matches in 30 days
Last updated:

How does eby-anal play?

Rating 1.02 K/R 0.76 ADR 82.8 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 343 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.9
Knife kills 16 in 343 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 48x 4K, 4 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 83.5
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −285

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.72). Clearly above the average (0.72).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
168 matches · 42% win rate
In match 4 of the day ±0 ELO
37 matches · 43% win rate
Between 6:00 and 12:00 −30 ELO, win rate 38%
On Thursdays −12 ELO, win rate 37%

eby-anal loses the most ELO from match 5 of the day: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis80
49% better than 47%
0.79 better than 80%
87.4 better than 85%
1.07 better than 74%
55% of 526 duels better than 74%
35% of 40 situations better than 45%
Dust 276
41% better than 20%
0.75 better than 62%
81.6 better than 60%
0.99 better than 43%
50% of 418 duels better than 47%
33% of 36 situations better than 34%
Mirage76
46% better than 32%
0.74 better than 58%
78.9 better than 46%
0.99 better than 45%
52% of 455 duels better than 59%
39% of 33 situations better than 52%
Ancient67
52% better than 59%
0.76 better than 65%
82.6 better than 60%
1.01 right on the average
52% of 306 duels better than 58%
50% of 36 situations better than 80%
Nuke18
56% better than 56%
0.77 better than 59%
77.7 better than 30%
1.04 right on the average
58% of 78 duels better than 79%
38% of 13 situations right on the average
Cache17
53% -
0.81 -
94.4 -
1.08-
58% of 118 duels -
14% of 7 situations -
Inferno8
75% -
0.71 -
72.7 -
1.02-
48% of 29 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eby-anal plays

Across 343 matches eby-anal averages K/R 0.76, ADR 82.8 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.8 kills per match with 56% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 135 of 343 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 248 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.09. eby-anal loses the most ELO from match 5 of the day (−51 ELO, win rate 42%). Things go best in match 1 of the day (+205 ELO, win rate 60%). Match no. 3 of the day goes best: 70% win rate, +185 ELO. Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −285. Unchanged in recent months: ADR at 83.5. Last 30 days: 41 matches, win rate 51%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.