eblo-OFF

Russia
257 matches tracked 59 matches in 30 days
Last updated:

How does eblo-OFF play?

Rating 0.99 (from 216 matches) K/R 0.73 ADR 80.2 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.9
Knife kills 10 in 257 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 80%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 3 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 11%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.08, Headshots +10 pp
= Stayed the same
K/R at 0.73, ADR at 79.7
▼ Got worse
Win rate −7 pp, ELO −440

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
48 matches · 50% win rate
From match 5 of the day −26 ELO
49 matches · 39% win rate
On Wednesdays +3 ELO, win rate 35%

eblo-OFF loses the most ELO on Dust 2: −51 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
46% better than 34%
0.75 better than 62%
83.4 better than 67%
0.97 better than 37%
48% of 412 duels better than 37%
33% of 27 situations better than 37%
Dust 248
50% right on the average
0.69 better than 33%
75.8 better than 29%
0.98 better than 40%
47% of 174 duels better than 30%
36% of 28 situations better than 47%
Anubis45
42% better than 23%
0.77 better than 73%
82.9 better than 68%
1.09 better than 77%
53% of 217 duels better than 65%
23% of 22 situations better than 17%
Nuke36
50% better than 34%
0.76 better than 53%
79.2 better than 38%
1.02 better than 42%
53% of 99 duels better than 55%
38% of 21 situations better than 44%
Ancient34
53% better than 60%
0.69 better than 32%
77.3 better than 34%
0.89 better than 14%
42% of 166 duels better than 11%
50% of 8 situations better than 79%
Inferno4
50% -
0.73 -
79.0 -
0.65-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eblo-OFF plays

Across 257 matches eblo-OFF averages K/R 0.73 and ADR 80.2; the rating across the 216 rated matches is 0.99. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 72 of 216 matches the rating was 1.10 or higher (33%), in 100 it was below 0.90. In 184 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. eblo-OFF loses the most ELO on Dust 2 (−51 ELO, win rate 50%). Things go best on Mirage (+150 ELO, win rate 46%). Match no. 3 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: Rating +0.08, Headshots +10 pp. Got weaker: Win rate −7 pp, ELO −440. Unchanged in recent months: K/R at 0.73, ADR at 79.7. Last 30 days: 59 matches, win rate 46%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.