ebiwhow

France
On FACEIT since 2019 383 matches tracked 133 matches in 30 days
Last updated:

How does ebiwhow play?

Rating 1.07 K/R 0.76 ADR 85.8 from 383 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 383 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 21%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Knife kills 3 in 383 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.6%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 72x 4K, 6 aces in 321 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.14, ADR +12.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −374

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.65). Just above the average (0.75).

Patterns

From the last 383 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −144 ELO
85 matches · 41% win rate
On Mirage −14 ELO
152 matches · 50% win rate
Between 6:00 and 12:00 −296 ELO, win rate 42%
On Fridays −200 ELO, win rate 35%

ebiwhow loses the most ELO in match 1 of the day: −144 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.97 · Ancient

Maps in detail

from the last 383 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
50% better than 38%
0.76 better than 54%
85.0 better than 67%
1.06 better than 54%
48% of 553 duels better than 26%
31% of 98 situations better than 28%
Dust 292
50% better than 41%
0.77 better than 61%
87.3 better than 75%
1.12 better than 72%
47% of 305 duels better than 23%
34% of 65 situations better than 37%
Anubis54
52% better than 44%
0.78 better than 64%
86.9 better than 76%
1.11 better than 69%
54% of 172 duels better than 61%
30% of 33 situations better than 30%
Ancient45
44% better than 22%
0.77 better than 58%
88.2 better than 79%
1.09 better than 65%
51% of 161 duels better than 44%
40% of 35 situations better than 56%
Nuke16
56% right on the average
0.67 better than 14%
82.0 better than 46%
0.92 better than 11%
52% of 85 duels better than 45%
45% of 11 situations better than 60%
Inferno13
54% -
0.73 -
81.3 -
1.04-
48% of 52 duels -
20% of 5 situations -
Cache11
45% -
0.70 -
81.0 -
0.98-
58% of 45 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ebiwhow plays

Across 383 matches ebiwhow averages K/R 0.76, ADR 85.8 and a rating of 1.07. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 46% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 174 of 383 matches the rating was 1.10 or higher (45%), in 125 it was below 0.90. In 321 matches with detailed stats: 72 4Ks and 6 aces. Best month by rating: August 2026 at 1.12. ebiwhow loses the most ELO in match 1 of the day (−144 ELO, win rate 41%). Things go best in match 4 of the day (+234 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +234 ELO. Improved over the last three months: K/R +0.12, Rating +0.14, ADR +12.8. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −374. Last 30 days: 133 matches, win rate 50%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.