ebashkin666

USA
On FACEIT since 2016 353 matches tracked 117 matches in 30 days
ELO ▼ 170
2,586
30-day peak: 2,807
Rank NA ▲ 811 places
#1,141
USA #591 in USA
30 days · prev. #1,952 · best #1,121
Last updated:

How does ebashkin666 play?

Rating 1.01 K/R 0.73 ADR 78.6 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 350 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (287 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.5
Knife kills 33 in 350 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 30%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 52x 4K, 8 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 67%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 78.3, Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −185 ELO
133 matches · 50% win rate
On Anubis −87 ELO
39 matches · 44% win rate
On Mondays −133 ELO, win rate 36%

ebashkin666 loses the most ELO on Mirage: −185 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
50% better than 42%
0.77 better than 59%
81.5 better than 49%
1.06 better than 55%
57% of 634 duels better than 79%
30% of 100 situations better than 27%
Dust 283
51% better than 48%
0.69 better than 23%
76.2 better than 23%
0.96 better than 19%
56% of 396 duels better than 74%
40% of 45 situations better than 54%
Ancient44
57% better than 64%
0.79 better than 68%
83.2 better than 55%
1.10 better than 67%
57% of 175 duels better than 78%
38% of 32 situations right on the average
Anubis39
44% better than 21%
0.71 better than 30%
74.9 better than 16%
0.98 better than 26%
47% of 145 duels better than 22%
26% of 35 situations better than 20%
Inferno22
50% better than 36%
0.65 better than 6%
75.6 better than 15%
0.88 better than 3%
48% of 84 duels better than 16%
21% of 14 situations better than 14%
Cache16
44% -
0.73 -
75.6 -
1.01-
48% of 61 duels -
38% of 8 situations -
Nuke13
54% -
0.60 -
67.5 -
0.86-
45% of 53 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ebashkin666 plays

Across 350 matches ebashkin666 averages K/R 0.73, ADR 78.6 and a rating of 1.01. Biggest strength: Opening duels won at 55%, better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 44 matches. In 129 of 350 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 287 matches with detailed stats: 52 4Ks and 8 aces. Best month by rating: September 2026 at 1.04. ebashkin666 loses the most ELO on Mirage (−185 ELO, win rate 50%). Things go best on Ancient (+277 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate, −7 ELO. Got weaker: Headshots −3 pp, ELO −195. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 78.3, Win rate at 50%. Last 30 days: 117 matches, win rate 50%, net ELO −342.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.