ebashim

Ukraine
273 matches tracked 43 matches in 30 days
Last updated:

How does ebashim play?

Rating 0.99 K/R 0.72 ADR 78.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 273 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 85%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 93%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.98−0.05 · Ø 1.03 better than 48%
Pistol kills per match 3.0
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 49%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 59%
MVPs per match 2.9+0.6 · Ø 2.3 better than 98%
4Ks and aces 20x 4K, 5 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 66%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.13, ADR +5.9, Win rate +11 pp, ELO +112
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
31 matches · 42% win rate
On Ancient −20 ELO
56 matches · 63% win rate
On Mondays −15 ELO, win rate 43%

ebashim loses the most ELO in match 2 of the day: −23 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Inferno

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
60% better than 82%
0.78 better than 81%
82.6 better than 70%
1.06 better than 74%
53% of 292 duels better than 67%
34% of 32 situations better than 40%
Ancient56
63% better than 87%
0.78 better than 78%
85.4 better than 79%
1.06 better than 76%
51% of 253 duels better than 59%
30% of 30 situations better than 32%
Mirage40
40% better than 16%
0.68 better than 29%
75.5 better than 29%
0.92 better than 22%
44% of 147 duels better than 19%
32% of 22 situations better than 31%
Anubis39
33% better than 9%
0.68 better than 36%
78.9 better than 52%
0.92 better than 31%
46% of 188 duels better than 29%
25% of 12 situations better than 24%
Inferno36
44% better than 27%
0.71 right on the average
77.2 better than 43%
1.00 better than 57%
42% of 183 duels better than 12%
35% of 17 situations better than 44%
Cache15
47% -
0.72 -
76.7 -
0.96-
47% of 93 duels -
38% of 8 situations -
Aim_map_faceit6
0% -
0.41 -
49.7 -
0.68-
41% of 132 duels -
41% of 132 situations -
Nuke4
0% -
0.68 -
74.4 -
0.87-
68% of 19 duels -
-
Aim_all_pistols3
100% -
0.60 -
63.3 -
0.99-
60% of 65 duels -
60% of 65 situations -
Aim_galilar_snow3
67% -
0.56 -
74.9 -
0.95-
57% of 54 duels -
57% of 54 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ebashim plays

Across 273 matches ebashim averages K/R 0.72, ADR 78.6 and a rating of 0.99. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 56 matches. In 92 of 273 matches the rating was 1.10 or higher (34%), in 110 it was below 0.90. In 179 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. ebashim loses the most ELO in match 2 of the day (−23 ELO, win rate 42%). Things go best on Mirage (+179 ELO, win rate 40%). Match no. 4 of the day goes best: 68% win rate, +30 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +5.9, Win rate +11 pp, ELO +112. Unchanged in recent months: Headshots at 56%. Last 30 days: 43 matches, win rate 51%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.