ebal_ozon
How does ebal_ozon play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (9%).
Clutch
Average3.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average39% headshots and so clearly below the average (43%).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (3.6%).
Utility and deaths
StrengthDied in 68% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug 2026 compared with May to Jun 2026.
Kills per round (K/R)
Last 3 months: 0.67 (at the start 0.63). Just below the average (0.69).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 75.6 (at the start 71.1). Just below the average (76.4).
Share of headshot kills
Last 3 months: 40% (at the start 38%). Clearly below the average (43%).
Matches won (win rate)
Last 3 months unchanged at 45%. Well below the average (51%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 34 · Anubis
- Highest rating in a match: 1.44 · Dust 2
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How ebal_ozon plays
Across 40 matches ebal_ozon averages K/R 0.65 and ADR 73.4; the rating across the 20 rated matches is 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 96% of level 4 players. Most room to improve: 3K rounds at 2.5%, better than only 11% of level 4 players. Averages 15.5 kills per match with 39% headshots. In 5 of 20 matches the rating was 1.10 or higher (25%), in 12 it was below 0.90. Improved over the last three months: K/R +0.04, ADR +4.5, Headshots +2 pp. Unchanged in recent months: Win rate at 45%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.