eagle23

Poland
284 matches tracked 55 matches in 30 days
Last updated:

How does eagle23 play?

Rating 0.90 K/R 0.63 ADR 69.5 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 52%+5 pp · Ø 47% better than 75%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 2.5
Knife kills 8 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 7%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 26x 4K, 2 aces in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.75 enemies flashed per round and so well above the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.75+0.48 · Ø 0.27 better than 99%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.63, Rating at 0.91, ADR at 69.9
▼ Got worse
Win rate −3 pp, ELO −294

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.72).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −65 ELO
44 matches · 43% win rate
On Anubis −33 ELO
41 matches · 54% win rate
On Fridays −29 ELO, win rate 36%

eagle23 loses the most ELO on Inferno: −65 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
57% better than 75%
0.64 better than 12%
70.0 better than 8%
0.91 better than 17%
47% of 314 duels better than 31%
44% of 61 situations better than 68%
Dust 258
36% better than 9%
0.62 better than 8%
70.9 better than 11%
0.87 better than 9%
41% of 224 duels better than 10%
31% of 42 situations better than 27%
Inferno44
43% better than 21%
0.58 better than 4%
66.3 better than 3%
0.84 better than 6%
42% of 139 duels better than 12%
56% of 18 situations better than 86%
Anubis41
54% better than 64%
0.64 better than 13%
69.4 better than 7%
0.95 better than 27%
48% of 122 duels better than 34%
54% of 28 situations better than 86%
Cache25
48% -
0.62 -
66.2 -
0.89-
52% of 85 duels -
12% of 17 situations -
Nuke15
47% better than 28%
0.69 better than 20%
71.8 better than 8%
0.93 better than 15%
37% of 51 duels better than 2%
20% of 10 situations better than 11%
Ancient6
33% -
0.70 -
78.2 -
1.02-
50% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eagle23 plays

Across 284 matches eagle23 averages K/R 0.63, ADR 69.5 and a rating of 0.90. Biggest strength: Utility damage per round at 6.2, better than 89% of level 8 players. Most room to improve: Damage per round (ADR) at 69.5, better than only 4% of level 8 players. Averages 13.9 kills per match with 52% headshots. The strongest map is Mirage with a 57% win rate in 94 matches. In 58 of 284 matches the rating was 1.10 or higher (20%), in 150 it was below 0.90. In 229 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. eagle23 loses the most ELO on Inferno (−65 ELO, win rate 43%). Things go best on Mirage (+243 ELO, win rate 57%). Match no. 2 of the day goes best: 55% win rate, +109 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −3 pp, ELO −294. Unchanged in recent months: K/R at 0.63, Rating at 0.91, ADR at 69.9. Last 30 days: 55 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.