e_Rmk

Russia
On FACEIT since 2015 289 matches tracked 102 matches in 30 days
ELO ▲ 99
2,660
30-day peak: 2,777
Rank EU
#29,806
Russia #8,633 in Russia
Last updated:

How does e_Rmk play?

Rating 1.07 K/R 0.77 ADR 80.0 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 289 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 42%+30 pp · Ø 12% better than 99%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 3.3
Knife kills 7 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 38x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +261
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −111 ELO
56 matches · 46% win rate
On Dust 2 −96 ELO
71 matches · 55% win rate
Between 12:00 and 18:00 −30 ELO, win rate 42%
On Sundays ±0 ELO, win rate 39%

e_Rmk loses the most ELO on Ancient: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.43 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
42% better than 12%
0.80 better than 73%
83.1 better than 59%
1.11 better than 71%
59% of 462 duels better than 87%
28% of 53 situations better than 17%
Dust 271
55% better than 57%
0.75 right on the average
77.7 better than 30%
1.05 right on the average
58% of 386 duels better than 81%
28% of 36 situations better than 21%
Ancient56
46% better than 27%
0.75 better than 46%
78.5 better than 28%
1.04 better than 47%
56% of 278 duels better than 70%
26% of 31 situations better than 21%
Anubis27
44% better than 22%
0.75 right on the average
80.3 better than 43%
1.03 better than 44%
54% of 170 duels better than 61%
20% of 15 situations better than 11%
Cache25
72% -
0.79 -
82.5 -
1.10-
54% of 142 duels -
50% of 12 situations -
Nuke21
52% better than 39%
0.74 better than 41%
75.1 better than 16%
1.03 better than 40%
56% of 101 duels better than 67%
30% of 10 situations better than 24%
Inferno3
67% -
0.81 -
81.6 -
1.17-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How e_Rmk plays

Across 289 matches e_Rmk averages K/R 0.77, ADR 80.0 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 36% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 126 of 289 matches the rating was 1.10 or higher (44%), in 97 it was below 0.90. In 219 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. e_Rmk loses the most ELO on Ancient (−111 ELO, win rate 46%). Things go best on Anubis (+136 ELO, win rate 44%). Match no. 2 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +261. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.0. Last 30 days: 102 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.