eXiTaaa

Poland
117 matches tracked
Last updated:

How does eXiTaaa play?

K/R 0.73 ADR 79.2 from 117 matches
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 66%
Opening duels won 51%+1 pp better than 64%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 12%
Clutch 1v2 won 15%−7 pp better than 16%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+1 pp better than 57%
AWP share of kills 10%−1 pp better than 53%
K/D 1.04+0.06 better than 78%
Pistol kills per match 3.0
Knife kills 2 in 117 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.5 pp better than 37%
Rounds with 3K 4.3%+0.5 pp better than 74%
MVPs per match 2.20.0 level
4Ks and aces 19x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 3.2−0.9 better than 33%
Enemies flashed per round 0.28+0.02 better than 57%
Rounds with a death 70%−3.0 pp better than 84%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.05, ADR +6.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −18 pp, ELO −103

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69).

Patterns

From the last 117 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −31 ELO
24 matches · 63% wins

eXiTaaa loses the most ELO on Anubis: −31 ELO, 63% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
53% better than 62%
0.73 better than 58%
78.3 better than 49%
-
52% of 122 duels better than 64%
37% of 19 situations better than 48%
Dust 225
52% better than 57%
0.77 better than 78%
79.2 better than 52%
-
48% of 107 duels better than 38%
14% of 21 situations better than 5%
Anubis24
63% better than 87%
0.70 better than 39%
77.2 better than 34%
-
49% of 138 duels better than 44%
31% of 16 situations better than 34%
Ancient13
31% –
0.64 –
73.3 –
-
41% of 41 duels –
33% of 12 situations –
Nuke8
38% –
0.78 –
85.0 –
-
61% of 38 duels –
-
Inferno7
29% –
0.66 –
76.1 –
-
63% of 35 duels –
-
Cache6
50% –
0.88 –
100.0 –
-
61% of 28 duels –
33% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How eXiTaaa plays

Biggest strength: Rounds with a death at 70%. That is better than 84% of players on level 6. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 6. On average 16.2 kills per match, 46% of them headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 95 matches with detailed stats: 19 4Ks and 2 aces. eXiTaaa loses the most ELO on Anubis (−31 ELO, win rate 63%). Things go best on Dust 2 (+35 ELO, win rate 52%). Improved over the last three months: K/R +0.05, ADR +6.6. Got weaker: Headshots −4 pp, Win rate −18 pp, ELO −103.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.