eVERTSON01

Vatican City
148 matches tracked 72 matches in 30 days
Last updated:

How does eVERTSON01 play?

Rating 0.95 K/R 0.71 ADR 82.7 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 2%
Clutch 1v2 won 9%−11 pp · Ø 20% better than 1%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.5
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.1%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 0 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +266
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.12, ADR −5.5, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +68 ELO
30 matches · 43% win rate
On Sundays +54 ELO, win rate 37%

eVERTSON01 loses the most ELO in match 2 of the day: +68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
60% better than 82%
0.75 better than 60%
86.0 better than 78%
1.00 better than 44%
57% of 306 duels better than 83%
17% of 18 situations better than 6%
Mirage39
41% better than 18%
0.70 better than 34%
84.1 better than 71%
0.91 better than 16%
46% of 251 duels better than 24%
33% of 15 situations better than 37%
Inferno22
59% better than 67%
0.68 better than 28%
79.3 better than 43%
0.97 better than 31%
50% of 157 duels better than 34%
50% of 10 situations better than 75%
Ancient16
44% better than 26%
0.70 better than 31%
78.1 better than 34%
0.92 better than 19%
55% of 116 duels better than 75%
21% of 14 situations better than 17%
Anubis16
50% right on the average
0.73 better than 47%
84.5 better than 72%
0.98 better than 33%
57% of 115 duels better than 83%
14% of 7 situations better than 8%
Cache7
29% -
0.47 -
64.5 -
0.67-
27% of 33 duels -
33% of 3 situations -
Nuke6
50% -
0.85 -
89.0 -
1.12-
50% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eVERTSON01 plays

Across 148 matches eVERTSON01 averages K/R 0.71, ADR 82.7 and a rating of 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 9 players. Averages 16.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 42 matches. In 41 of 148 matches the rating was 1.10 or higher (28%), in 71 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. eVERTSON01 loses the most ELO in match 2 of the day (+68 ELO, win rate 43%). Things go best on Inferno (+54 ELO, win rate 59%). Match no. 1 of the day goes best: 65% win rate, +30 ELO. Improved over the last three months: ELO +266. Got weaker: K/R −0.07, Rating −0.12, ADR −5.5, Headshots −3 pp, Win rate −5 pp. Last 30 days: 72 matches, win rate 47%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.