eSkA

Slovakia
On FACEIT since 2013 345 matches tracked 98 matches in 30 days
Last updated:

How does eSkA play?

Rating 1.02 K/R 0.72 ADR 80.9 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 345 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.03+0.03 · Ø 1.00 better than 59%
Pistol kills per match 2.3
Knife kills 1 in 345 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 50x 4K, 1 ace in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 92%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 81.3, Headshots at 41%
▼ Got worse
Win rate −6 pp, ELO −51

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −180 ELO
71 matches · 44% win rate
On Ancient −141 ELO
79 matches · 49% win rate
On Wednesdays −90 ELO, win rate 33%

eSkA loses the most ELO in match 1 of the day: −180 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% right on the average
0.70 better than 34%
78.4 better than 40%
0.99 better than 41%
48% of 285 duels better than 35%
40% of 84 situations better than 56%
Anubis81
52% better than 53%
0.69 better than 27%
78.9 better than 42%
0.99 better than 37%
49% of 298 duels better than 39%
36% of 61 situations better than 46%
Ancient79
49% better than 43%
0.76 better than 65%
85.5 better than 77%
1.07 better than 69%
52% of 300 duels better than 59%
38% of 64 situations right on the average
Inferno47
51% better than 42%
0.71 better than 40%
81.4 better than 54%
1.04 better than 53%
50% of 174 duels better than 34%
50% of 26 situations better than 75%
Cache26
73% -
0.78 -
85.6 -
1.13-
53% of 101 duels -
32% of 19 situations -
Dust 211
55% -
0.58 -
70.0 -
0.81-
49% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eSkA plays

Across 345 matches eSkA averages K/R 0.72, ADR 80.9 and a rating of 1.02. Biggest strength: Utility damage per round at 6.6, better than 92% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Cache with a 73% win rate in 26 matches. In 127 of 345 matches the rating was 1.10 or higher (37%), in 128 it was below 0.90. In 280 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. eSkA loses the most ELO in match 1 of the day (−180 ELO, win rate 44%). Things go best on Mirage (+159 ELO, win rate 50%). Match no. 4 of the day goes best: 57% win rate, +154 ELO. Got weaker: Win rate −6 pp, ELO −51. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 81.3, Headshots at 41%. Last 30 days: 98 matches, win rate 46%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.