eReb0s-

Greece
166 matches tracked 37 matches in 30 days
Last updated:

How does eReb0s- play?

Rating 0.93 (from 138 matches) K/R 0.65 ADR 76.3 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 26%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.4
Knife kills 3 in 166 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.6%).

2K rounds 11.2%−2.4 pp · Ø 13.6% better than 5%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 10x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.92, ADR at 75.3, Headshots at 45%
▼ Got worse
K/R −0.04, Win rate −10 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
50 matches · 44% win rate
On Dust 2 −27 ELO
47 matches · 68% win rate
On Thursdays ±0 ELO, win rate 47%

eReb0s- loses the most ELO on Mirage: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Highest rating in a match: 1.94 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 18%
0.60 better than 2%
71.0 better than 6%
0.87 better than 3%
42% of 117 duels better than 7%
48% of 23 situations better than 77%
Dust 247
68% better than 93%
0.68 better than 19%
80.5 better than 44%
0.98 better than 27%
46% of 169 duels better than 19%
28% of 29 situations better than 20%
Ancient18
50% better than 40%
0.68 better than 18%
75.8 better than 20%
0.97-
40% of 35 duels better than 4%
38% of 8 situations right on the average
Inferno17
35% better than 5%
0.64 better than 6%
79.2 better than 25%
0.87 better than 2%
52% of 73 duels better than 37%
54% of 13 situations better than 85%
Anubis15
47% better than 28%
0.61 better than 3%
71.1 better than 6%
0.90-
40% of 35 duels better than 3%
75% of 8 situations better than 98%
Nuke11
64% -
0.74 -
81.8 -
1.05-
44% of 27 duels -
0% of 2 situations -
Cache5
80% -
0.67 -
79.1 -
0.93-
34% of 32 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eReb0s- plays

Across 166 matches eReb0s- averages K/R 0.65 and ADR 76.3; the rating across the 138 rated matches is 0.93. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 47 matches. In 32 of 138 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 0.94. eReb0s- loses the most ELO on Mirage (−50 ELO, win rate 44%). Got weaker: K/R −0.04, Win rate −10 pp. Unchanged in recent months: Rating at 0.92, ADR at 75.3, Headshots at 45%. Last 30 days: 37 matches, win rate 57%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.