eReb0s-
How does eReb0s- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.6%).
Utility and deaths
Strength7.3 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 0.94. Last 3 months: 0.92 (at the start 0.94). Well below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 78.3. Last 3 months: 75.3 (at the start 78.3). Clearly below the average (81.1).
Share of headshot kills
Best month: June 2026 with 45%. Last 3 months unchanged at 45%. Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 50% (at the start 60%). Right on the average (50%).
Best month: September 2026 with 2,710.
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 166 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
eReb0s- loses the most ELO on Mirage: −50 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.94 · Ancient
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 166 matchesCompared with players on the same level who have at least 15 matches on the map.
How eReb0s- plays
Across 166 matches eReb0s- averages K/R 0.65 and ADR 76.3; the rating across the 138 rated matches is 0.93. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 68% win rate in 47 matches. In 32 of 138 matches the rating was 1.10 or higher (23%), in 69 it was below 0.90. In 114 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 0.94. eReb0s- loses the most ELO on Mirage (−50 ELO, win rate 44%). Got weaker: K/R −0.04, Win rate −10 pp. Unchanged in recent months: Rating at 0.92, ADR at 75.3, Headshots at 45%. Last 30 days: 37 matches, win rate 57%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.