eM-_
How does eM-_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
AverageExactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).
Utility and deaths
Strength10.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: August 2026 with 81.2. Last 3 months: 79.8 (at the start 75.8). Just below the average (80.0).
Share of headshot kills
Best month: May 2026 with 61%. Last 3 months: 47% (at the start 48%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 48% (at the start 65%). Just below the average (49%).
Best month: October 2026 with 2,056.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 129 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
eM-_ loses the most ELO on Mirage: −1 ELO, 30% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Cache
- Most kills in a match: 28 · Anubis
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 129 matchesCompared with players on the same level who have at least 15 matches on the map.
How eM-_ plays
Across 129 matches eM-_ averages K/R 0.70 and ADR 79.1; the rating across the 109 rated matches is 0.99. Biggest strength: Utility damage per round at 10.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 36 of 109 matches the rating was 1.10 or higher (33%), in 40 it was below 0.90. In 103 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. eM-_ loses the most ELO on Mirage (−1 ELO, win rate 30%). Things go best from match 5 of the day (+64 ELO, win rate 60%). Match no. 3 of the day goes best: 71% win rate, +25 ELO. Improved over the last three months: K/R +0.07, ADR +4.0. Got weaker: Win rate −17 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 21 matches, win rate 52%, net ELO +17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.