e9O

Turkey
On FACEIT since 2020 418 matches tracked 102 matches in 30 days
ELO ▲ 35
2,383
30-day peak: 2,383
Rank EU
#84,476
Turkey #2,064 in Turkey
Last updated:

How does e9O play?

Rating 1.10 (from 368 matches) K/R 0.78 ADR 82.6 from 418 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 368 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 4.3
Knife kills 10 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 74x 4K, 8 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 82.2, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.74).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
49 matches · 43% win rate
On Ancient −37 ELO
77 matches · 48% win rate
Between 6:00 and 12:00 −15 ELO, win rate 42%
On Wednesdays +30 ELO, win rate 42%

e9O loses the most ELO in match 3 of the day: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
56% better than 66%
0.85 better than 89%
90.7 better than 88%
1.21 better than 91%
62% of 663 duels better than 93%
40% of 106 situations better than 59%
Mirage91
43% better than 18%
0.74 right on the average
78.3 better than 36%
1.05 better than 54%
54% of 371 duels better than 66%
37% of 76 situations better than 46%
Ancient77
48% better than 36%
0.73 better than 41%
77.5 better than 28%
1.01 better than 41%
53% of 252 duels better than 58%
40% of 52 situations better than 57%
Anubis76
46% better than 29%
0.78 better than 67%
82.8 better than 59%
1.09 better than 67%
57% of 292 duels better than 78%
35% of 54 situations better than 45%
Nuke29
52% better than 36%
0.74 better than 39%
75.4 better than 19%
1.07 better than 56%
50% of 108 duels better than 34%
44% of 18 situations better than 59%
Inferno7
57% -
0.65 -
73.3 -
0.96-
44% of 16 duels -
50% of 2 situations -
Cache5
60% -
0.63 -
70.2 -
0.81-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How e9O plays

Across 418 matches e9O averages K/R 0.78 and ADR 82.6; the rating across the 368 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 133 matches. In 179 of 368 matches the rating was 1.10 or higher (49%), in 118 it was below 0.90. In 368 matches with detailed stats: 74 4Ks and 8 aces. Best month by rating: October 2026 at 1.15. e9O loses the most ELO in match 3 of the day (−60 ELO, win rate 43%). Things go best on Dust 2 (+165 ELO, win rate 56%). Unchanged in recent months: K/R at 0.78, ADR at 82.2, Headshots at 53%, Win rate at 50%. Last 30 days: 102 matches, win rate 49%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.