e6y-xoxJloB

Russia
On FACEIT since 2016 185 matches tracked 62 matches in 30 days
ELO ▼ 113
2,559
30-day peak: 2,718
Rank EU
#43,174
Russia #12,275 in Russia
Last updated:

How does e6y-xoxJloB play?

Rating 1.07 (from 152 matches) K/R 0.78 ADR 85.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.4
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 35%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +243
= Stayed the same
K/R at 0.77, ADR at 85.0
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −71 ELO
39 matches · 41% win rate
On Mirage −27 ELO
69 matches · 48% win rate
Between 6:00 and 12:00 +5 ELO, win rate 42%
On Mondays ±0 ELO, win rate 32%

e6y-xoxJloB loses the most ELO in match 2 of the day: −71 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 34%
0.78 better than 64%
84.7 better than 65%
1.05 right on the average
49% of 234 duels better than 33%
48% of 27 situations better than 78%
Dust 249
57% better than 66%
0.81 better than 76%
89.9 better than 84%
1.14 better than 77%
54% of 206 duels better than 63%
42% of 24 situations better than 61%
Anubis29
41% better than 13%
0.80 better than 72%
88.9 better than 82%
1.07 better than 54%
55% of 135 duels better than 66%
27% of 11 situations better than 22%
Ancient24
63% better than 82%
0.77 better than 58%
80.2 better than 38%
1.09 better than 64%
45% of 38 duels better than 14%
50% of 14 situations better than 80%
Nuke6
67% -
0.78 -
80.3 -
1.10-
72% of 18 duels -
25% of 4 situations -
Inferno4
0% -
0.41 -
57.6 -
0.42-
21% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How e6y-xoxJloB plays

Across 184 matches e6y-xoxJloB averages K/R 0.78 and ADR 85.9; the rating across the 152 rated matches is 1.07. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 66% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 69 of 152 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. e6y-xoxJloB loses the most ELO in match 2 of the day (−71 ELO, win rate 41%). Things go best in match 4 of the day (+54 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +54 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +243. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.77, ADR at 85.0. Last 30 days: 62 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.