e111n

Russia
On FACEIT since 2021 166 matches tracked 41 matches in 30 days
ELO ▲ 60
2,544
30-day peak: 2,574
Rank EU
#45,485
Russia #13,007 in Russia
Last updated:

How does e111n play?

Rating 0.95 (from 147 matches) K/R 0.69 ADR 77.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 3.0
Knife kills 1 in 166 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 12x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, ELO +228
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.6

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −90 ELO
43 matches · 40% win rate
On Dust 2 −30 ELO
37 matches · 54% win rate
On Sundays +90 ELO, win rate 42%

e111n loses the most ELO in match 2 of the day: −90 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
67% better than 93%
0.65 better than 10%
75.8 better than 22%
0.91 better than 10%
46% of 197 duels better than 19%
23% of 22 situations better than 10%
Dust 237
54% better than 53%
0.70 better than 27%
76.4 better than 25%
0.95 better than 18%
53% of 124 duels better than 55%
30% of 10 situations better than 28%
Anubis31
35% better than 7%
0.70 better than 26%
79.1 better than 37%
0.91 better than 10%
47% of 143 duels better than 22%
46% of 13 situations better than 68%
Ancient28
39% better than 10%
0.69 better than 20%
74.7 better than 15%
1.00 better than 33%
39% of 148 duels better than 2%
64% of 11 situations better than 95%
Nuke19
37% better than 7%
0.73 better than 35%
82.9 better than 53%
1.03 better than 40%
48% of 80 duels better than 26%
33% of 12 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How e111n plays

Across 166 matches e111n averages K/R 0.69 and ADR 77.1; the rating across the 147 rated matches is 0.95. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 52% headshots. The strongest map is Mirage with a 67% win rate in 51 matches. In 38 of 147 matches the rating was 1.10 or higher (26%), in 64 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. e111n loses the most ELO in match 2 of the day (−90 ELO, win rate 40%). Things go best on Mirage (+60 ELO, win rate 67%). Improved over the last three months: Headshots +5 pp, ELO +228. Got weaker: K/R −0.07, Rating −0.08, ADR −4.6. Unchanged in recent months: Win rate at 50%. Last 30 days: 41 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.