dzunior

Mongolia
On FACEIT since 2018 195 matches tracked 83 matches in 30 days
Last updated:

How does dzunior play?

Rating 1.02 K/R 0.71 ADR 75.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 195 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.5
Knife kills 3 in 195 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 36x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.7, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
57 matches · 56% win rate
On Ancient −34 ELO
33 matches · 58% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 48%
On Thursdays −52 ELO, win rate 30%

dzunior loses the most ELO on Mirage: −44 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.22 · Mirage
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
56% better than 66%
0.68 better than 21%
70.2 better than 7%
1.00 better than 37%
47% of 227 duels better than 25%
39% of 38 situations better than 53%
Dust 255
49% better than 39%
0.71 better than 34%
74.1 better than 16%
1.04 right on the average
50% of 234 duels better than 42%
48% of 42 situations better than 77%
Ancient33
58% better than 71%
0.77 better than 62%
83.6 better than 59%
1.09 better than 68%
48% of 140 duels better than 29%
31% of 13 situations better than 33%
Anubis21
62% better than 80%
0.70 better than 28%
77.3 better than 27%
0.97 better than 26%
50% of 101 duels better than 41%
40% of 20 situations better than 54%
Inferno19
68% better than 86%
0.69 better than 23%
74.3 better than 16%
0.98 better than 23%
49% of 70 duels better than 24%
33% of 9 situations better than 39%
Nuke5
60% -
0.77 -
78.6 -
1.07-
58% of 19 duels -
-
Cache3
33% -
0.70 -
73.2 -
0.91-
67% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzunior plays

Across 195 matches dzunior averages K/R 0.71, ADR 75.2 and a rating of 1.02. Most room to improve: Damage per round (ADR) at 75.2, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 50% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 71 of 195 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 174 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: June 2026 at 1.14. dzunior loses the most ELO on Mirage (−44 ELO, win rate 56%). Things go best on Dust 2 (+108 ELO, win rate 49%). Match no. 1 of the day goes best: 63% win rate, −20 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −7.7, Win rate −7 pp. Last 30 days: 83 matches, win rate 55%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.