dzonny777

Spain
On FACEIT since 2020 324 matches tracked 119 matches in 30 days
Last updated:

How does dzonny777 play?

Rating 1.03 K/R 0.75 ADR 85.6 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 324 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.6
Knife kills 4 in 324 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.6%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 7 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +290
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 85.2, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
39 matches · 49% win rate
From match 5 of the day −50 ELO
63 matches · 43% win rate
On Thursdays +91 ELO, win rate 39%

dzonny777 loses the most ELO on Ancient: −70 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
52% better than 46%
0.80 better than 73%
89.7 better than 85%
1.12 better than 73%
56% of 541 duels better than 74%
44% of 43 situations better than 67%
Dust 274
46% better than 26%
0.69 better than 23%
79.7 better than 41%
0.92 better than 10%
47% of 390 duels better than 23%
26% of 34 situations better than 17%
Anubis46
46% better than 25%
0.79 better than 68%
88.8 better than 83%
1.08 better than 60%
57% of 221 duels better than 76%
41% of 29 situations better than 56%
Ancient39
49% better than 37%
0.76 right on the average
82.6 better than 51%
1.03 better than 44%
51% of 191 duels better than 44%
36% of 28 situations better than 46%
Inferno39
49% better than 23%
0.73 better than 32%
86.0 better than 55%
0.98 better than 17%
52% of 217 duels better than 37%
35% of 23 situations better than 41%
Cache21
57% -
0.74 -
86.8 -
1.03-
57% of 108 duels -
33% of 9 situations -
Nuke7
29% -
0.76 -
83.2 -
1.05-
51% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzonny777 plays

Across 324 matches dzonny777 averages K/R 0.75, ADR 85.6 and a rating of 1.03. Biggest strength: Utility damage per round at 6.2, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 132 of 324 matches the rating was 1.10 or higher (41%), in 133 it was below 0.90. In 253 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: June 2026 at 1.16. dzonny777 loses the most ELO on Ancient (−70 ELO, win rate 49%). Things go best in match 2 of the day (+146 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +146 ELO. Improved over the last three months: Win rate +8 pp, ELO +290. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 85.2, Headshots at 51%. Last 30 days: 119 matches, win rate 48%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.