dzon1monster

Serbia
On FACEIT since 2020 174 matches tracked 33 matches in 30 days
Last updated:

How does dzon1monster play?

Rating 1.04 (from 146 matches) K/R 0.72 ADR 77.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 15x 4K, 1 ace in 93 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 84%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 85%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.05, ADR +5.1, Headshots +3 pp
= Stayed the same
Rating at 1.05
▼ Got worse
Win rate −11 pp, ELO −211

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +140 ELO
85 matches · 45% win rate
On Mondays +30 ELO, win rate 40%

dzon1monster loses the most ELO in match 1 of the day: +140 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
65% better than 91%
0.75 better than 54%
79.5 better than 42%
1.11 better than 73%
48% of 166 duels better than 31%
46% of 35 situations better than 73%
Inferno35
43% better than 15%
0.66 better than 15%
73.6 better than 14%
0.96 better than 20%
42% of 100 duels better than 10%
27% of 15 situations better than 26%
Dust 230
47% better than 30%
0.71 better than 34%
77.2 better than 28%
1.00 better than 35%
46% of 87 duels better than 19%
27% of 15 situations better than 21%
Ancient19
53% right on the average
0.80 better than 73%
83.6 better than 57%
1.14 better than 79%
53% of 70 duels better than 59%
44% of 9 situations better than 66%
Anubis17
47% better than 31%
0.73 better than 46%
75.9 better than 23%
1.03-
50% of 56 duels better than 41%
33% of 9 situations better than 40%
Overpass7
0% -
0.63 -
72.3 -
0.71-
29% of 7 duels -
0% of 3 situations -
Nuke4
25% -
0.56 -
62.0 -
0.88-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzon1monster plays

Across 174 matches dzon1monster averages K/R 0.72 and ADR 77.2; the rating across the 146 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · all ELO ranges players. Averages 16.1 kills per match with 54% headshots. The strongest map is Mirage with a 65% win rate in 60 matches. In 63 of 146 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 93 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. dzon1monster loses the most ELO in match 1 of the day (+140 ELO, win rate 45%). Things go best on Dust 2 (+81 ELO, win rate 47%). Match no. 2 of the day goes best: 57% win rate, +63 ELO. Improved over the last three months: K/R +0.05, ADR +5.1, Headshots +3 pp. Got weaker: Win rate −11 pp, ELO −211. Unchanged in recent months: Rating at 1.05. Last 30 days: 33 matches, win rate 39%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.