dznsXX

Palestine
122 matches tracked 37 matches in 30 days
Last updated:

How does dznsXX play?

Rating 1.01 K/R 0.72 ADR 75.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 122 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.1
Knife kills 4 in 122 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 12x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +10 pp, ELO +458
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.06, ADR −7.3, Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Slightly below the average (0.72).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
37 matches · 46% win rate
On Dust 2 −60 ELO
41 matches · 49% win rate
In match 3 of the day −40 ELO
24 matches · 38% win rate

dznsXX loses the most ELO on Mirage: −75 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 2.60 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 44%
0.77 better than 71%
81.1 better than 57%
1.07 better than 70%
55% of 181 duels better than 75%
40% of 35 situations right on the average
Mirage37
46% better than 32%
0.70 better than 36%
73.6 better than 20%
0.98 better than 40%
51% of 195 duels right on the average
36% of 25 situations better than 44%
Ancient21
43% better than 30%
0.61 better than 5%
67.0 better than 2%
0.88 better than 9%
43% of 77 duels better than 11%
29% of 17 situations better than 27%
Anubis14
36% -
0.80 -
78.3 -
1.13-
55% of 65 duels -
50% of 12 situations -
Cache4
0% -
0.89 -
95.0 -
1.24-
47% of 17 duels -
0% of 2 situations -
Nuke3
33% -
0.63 -
69.7 -
0.86-
50% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dznsXX plays

Across 122 matches dznsXX averages K/R 0.72, ADR 75.9 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.6 kills per match with 40% headshots. The strongest map is Dust 2 with a 49% win rate in 41 matches. In 45 of 122 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. dznsXX loses the most ELO on Mirage (−75 ELO, win rate 46%). Improved over the last three months: Win rate +10 pp, ELO +458. Got weaker: K/R −0.08, Rating −0.06, ADR −7.3, Headshots −4 pp. Last 30 days: 37 matches, win rate 43%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.