dznn

Brazil
112 matches tracked 30 matches in 30 days
Last updated:

How does dznn play?

Rating 0.99 (from 91 matches) K/R 0.71 ADR 76.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 37% weak 0.75 to 0.89 23% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 1.05+0.03 · Ø 1.02 better than 70%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 31%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 44%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 11x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.45
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.09, ADR −5.3, Win rate −15 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 41% win rate
On Saturdays ±0 ELO, win rate 43%

dznn loses the most ELO in match 1 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 83%
0.70 better than 37%
71.8 better than 11%
1.02 better than 57%
56% of 80 duels better than 82%
29% of 14 situations better than 26%
Dust 222
59% better than 79%
0.73 right on the average
81.1 better than 56%
1.06 better than 67%
51% of 70 duels right on the average
33% of 12 situations better than 37%
Inferno22
55% better than 61%
0.69 better than 36%
76.3 better than 33%
0.96 better than 33%
57% of 74 duels better than 81%
22% of 9 situations better than 18%
Ancient14
50% -
0.68 -
76.0 -
0.91-
38% of 45 duels -
0% of 7 situations -
Cache12
50% -
0.77 -
81.3 -
1.07-
47% of 60 duels -
43% of 7 situations -
Anubis10
70% -
0.73 -
77.6 -
0.89-
40% of 45 duels -
0% of 2 situations -
Nuke7
43% -
0.65 -
73.7 -
0.84-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dznn plays

Across 112 matches dznn averages K/R 0.71 and ADR 76.7; the rating across the 91 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 8 players. Averages 15.8 kills per match with 56% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 24 of 91 matches the rating was 1.10 or higher (26%), in 33 it was below 0.90. In 90 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. dznn loses the most ELO in match 1 of the day (±0 ELO, win rate 41%). Things go best on Mirage (+30 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: Rating +0.45. Got weaker: K/R −0.09, ADR −5.3, Win rate −15 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 30 matches, win rate 53%, net ELO +82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.