dziki-agrest
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.93 K/D and so slightly below the average (0.99).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.95 (at the start 0.92). Clearly below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 82.4. Last 3 months: 78.0 (at the start 73.7). Just below the average (79.2).
Share of headshot kills
Best month: August 2026 with 46%. Last 3 months: 40% (at the start 45%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 50% (at the start 49%). Slightly above the average (48%).
Best month: July 2026 with 1,852. Last 3 months: 1,748 (at the start 1,657).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 138 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dziki-agrest loses the most ELO on Ancient: −28 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Dust 2
- Highest rating in a match: 1.91 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 138 matchesCompared with players on the same level who have at least 15 matches on the map.
How dziki-agrest plays
Across 138 matches dziki-agrest averages K/R 0.67, ADR 75.3 and a rating of 0.93. Biggest strength: Utility hit rate at 40%, better than 84% of level 8 players. Most room to improve: 3K rounds at 2.7%, better than only 6% of level 8 players. Averages 14.5 kills per match with 43% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 35 of 138 matches the rating was 1.10 or higher (25%), in 69 it was below 0.90. In 46 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. dziki-agrest loses the most ELO on Ancient (−28 ELO, win rate 52%). Things go best in match 2 of the day (+31 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +31 ELO. Improved over the last three months: K/R +0.04, ADR +4.3, ELO +91. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 0.95, Win rate at 50%. Last 30 days: 32 matches, win rate 53%, net ELO +35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.