dzenga_

South Korea
105 matches tracked 21 matches in 30 days
Last updated:

How does dzenga_ play?

Rating 0.99 K/R 0.73 ADR 80.3 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Weakness
Last one alive

11% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).

2K rounds 14.8%+1.7 pp · Ø 13.1% better than 85%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 11x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.07, ADR +5.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −123

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Slightly above the average (0.72).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
25 matches · 44% win rate
In match 1 of the day −50 ELO
34 matches · 32% win rate
On Mirage −43 ELO
28 matches · 54% win rate

dzenga_ loses the most ELO on Inferno: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.74 · Ancient
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 61%
0.71 better than 39%
79.0 better than 44%
0.97 better than 35%
46% of 119 duels better than 24%
29% of 7 situations better than 24%
Inferno25
44% better than 21%
0.72 better than 45%
81.9 better than 56%
0.98 better than 35%
47% of 122 duels better than 21%
42% of 12 situations better than 58%
Ancient16
56% better than 68%
0.84 better than 90%
90.7 better than 91%
1.17 better than 91%
53% of 77 duels better than 65%
25% of 8 situations better than 24%
Dust 215
33% better than 6%
0.72 better than 45%
77.0 better than 35%
0.95 better than 25%
40% of 62 duels better than 7%
18% of 11 situations better than 7%
Anubis9
11% -
0.65 -
68.4 -
0.87-
55% of 40 duels -
17% of 6 situations -
Nuke7
43% -
0.69 -
76.2 -
0.94-
53% of 32 duels -
0% of 6 situations -
Cache4
75% -
0.75 -
83.0 -
0.96-
74% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dzenga_ plays

Across 105 matches dzenga_ averages K/R 0.73, ADR 80.3 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 36 of 105 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. dzenga_ loses the most ELO on Inferno (−74 ELO, win rate 44%). Things go best in match 2 of the day (+31 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +5.9. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −123. Last 30 days: 21 matches, win rate 48%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.