dzenga_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness11% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average0.96 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.1%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.04. Last 3 months: 1.01 (at the start 0.94). Right on the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 84.1. Last 3 months: 82.1 (at the start 76.2). Slightly above the average (79.4).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 48% (at the start 51%). Right on the average (48%).
Matches won (win rate)
Best month: June 2026 with 56%. Last 3 months: 43% (at the start 48%). Well below the average (49%).
Best month: October 2026 with 2,062. Last 3 months: 1,919 (at the start 2,042).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 26%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dzenga_ loses the most ELO on Inferno: −74 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Inferno
- Highest rating in a match: 1.74 · Ancient
- Most kills in a match: 33 · Inferno
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How dzenga_ plays
Across 105 matches dzenga_ averages K/R 0.73, ADR 80.3 and a rating of 0.99. Biggest strength: Utility hit rate at 39%, better than 76% of level 9 players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 9 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 16 matches. In 36 of 105 matches the rating was 1.10 or higher (34%), in 47 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. dzenga_ loses the most ELO on Inferno (−74 ELO, win rate 44%). Things go best in match 2 of the day (+31 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +31 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +5.9. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −123. Last 30 days: 21 matches, win rate 48%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.