dz0k

Russia
On FACEIT since 2015 61 matches tracked 20 matches in 30 days
Last updated:

How does dz0k play?

Rating 0.94 K/R 0.68 ADR 78.7 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 61 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 17%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 7x 4K, 4 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.94, ADR at 77.7
▼ Got worse
Headshots −10 pp, Win rate −4 pp

Sep to Oct 2026 compared with Dec 2025.

Kills per round (K/R)

0.60
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.02 · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 26%
0.68 better than 25%
75.1 better than 23%
0.95 better than 27%
42% of 62 duels better than 10%
38% of 8 situations right on the average
Dust 212
67% -
0.74 -
84.6 -
0.96-
46% of 48 duels -
75% of 4 situations -
Anubis9
33% -
0.65 -
73.9 -
0.89-
50% of 32 duels -
0% of 3 situations -
Ancient7
57% -
0.39 -
63.9 -
0.55-
34% of 29 duels -
100% of 1 situations -
Inferno5
60% -
0.86 -
99.7 -
1.26-
67% of 24 duels -
50% of 2 situations -
Train4
75% -
0.85 -
94.8 -
1.11-
52% of 21 duels -
-
Nuke3
100% -
0.74 -
72.0 -
1.08-
46% of 13 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dz0k plays

Across 61 matches dz0k averages K/R 0.68, ADR 78.7 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 89% of level 9 players. Most room to improve: 3K rounds at 2.3%, better than only 1% of level 9 players. Averages 14.6 kills per match with 51% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 14 of 61 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 41 matches with detailed stats: 7 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. Got weaker: Headshots −10 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 77.7. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.