dyziuq

Poland
118 matches tracked
Last updated:

How does dyziuq play?

Rating 0.86 K/R 0.63 ADR 69.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 39%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so slightly below the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 64%
Opening duels won 45%−2 pp · Ø 47% better than 29%

Clutch

Average
Last one alive

60% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 60%+22 pp · Ø 38% better than 99%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.93).

Headshot rate 43%+2 pp · Ø 41% better than 59%
AWP share of kills 7%−3 pp · Ø 10% better than 39%
K/D 0.84−0.09 · Ø 0.93 better than 21%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly above the average (12.5%).

2K rounds 13.0%+0.5 pp · Ø 12.5% better than 70%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 39%
MVPs per match 1.8−0.2 · Ø 2.0 better than 31%
4Ks and aces 1x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.21).

Utility hit rate 29%−5 pp · Ø 34% better than 27%
Utility damage per round 2.5−0.9 · Ø 3.4 better than 28%
Enemies flashed per round 0.08−0.13 · Ø 0.21 better than 13%
Deaths per round 75%+1 pp · Ø 74% better than 40%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.63, Rating at 0.86, ADR at 70.9, Headshots at 44%, ELO at 886
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months unchanged at 0.63. Clearly below the average (0.69).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −264 ELO
37 matches · 35% win rate
In match 1 of the day −219 ELO
32 matches · 38% win rate
On Tuesdays −152 ELO, win rate 35%

dyziuq loses the most ELO on Mirage: −264 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.03 · Ancient
  3. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
57% better than 72%
0.69 better than 64%
74.2 better than 48%
0.95 better than 65%
50% of 160 duels better than 69%
52% of 23 situations better than 85%
Mirage37
35% better than 11%
0.59 better than 13%
66.5 better than 10%
0.79 better than 8%
40% of 178 duels better than 13%
38% of 13 situations better than 56%
Nuke24
67% better than 85%
0.69 better than 42%
74.6 better than 40%
0.91 better than 33%
50% of 118 duels better than 57%
18% of 11 situations better than 11%
Anubis5
20% -
0.67 -
77.5 -
0.91-
48% of 29 duels -
17% of 6 situations -
Cache5
20% -
0.46 -
55.7 -
0.62-
36% of 33 duels -
0% of 2 situations -
Dust 25
60% -
0.50 -
59.5 -
0.72-
57% of 21 duels -
50% of 2 situations -
Inferno5
20% -
0.48 -
53.0 -
0.71-
31% of 32 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyziuq plays

Across 118 matches dyziuq averages K/R 0.63, ADR 69.8 and a rating of 0.86. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 3 players. Most room to improve: Damage per round (ADR) at 69.8, better than only 18% of level 3 players. Averages 13.6 kills per match with 43% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 22 of 118 matches the rating was 1.10 or higher (19%), in 67 it was below 0.90. In 34 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: August 2026 at 0.88. dyziuq loses the most ELO on Mirage (−264 ELO, win rate 35%). Things go best on Ancient (+239 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, +168 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.86, ADR at 70.9, Headshots at 44%, ELO at 886. Last 30 days: 5 matches, win rate 40%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.